How do you play retro games?

Matthias Worch

Game Credits

Design

Dead Space 2 (2011)   (Senior Level Designer)
Star Wars: Rogue Squadron III - Rebel Strike (2003)   (Mission Design Directors)
Unreal II: The Awakening (2003)   (Game Design)
Unreal Mission Pack 1: Return to Na Pali (1999)   (Level Designers)
The Wheel of Time (1999)   (Level Designers)
SiN (1998)   (Level Design)
 

Programming/Engineering

Unreal II: The Awakening (2003)   (Additional Programming)
 

Art/Graphics

Lair (2007)   (Technical Art Director)
 

Thanks

Waking Mars (2012)   (Tiger Style Loves Our Playtesters)
 


Developer Biography

Matthias Worch was born in German and become a well-known level creator in the amateur Doom and Quake scene. He moved to America in 1998 to work on computer games professionally. He has contributed to some of the most visually compelling and innovative 3D games and has has been credited as designer, level designer, (technical) artist and programmer.

Matthias currently works for Factor 5 in San Rafael, CA.

Last updated: Oct 30, 2006