|Dead Space 2 (2011)||(Senior Level Designer)|
|Star Wars: Rogue Squadron III - Rebel Strike (2003)||(Mission Design Directors)|
|Unreal II: The Awakening (2003)||(Game Design)|
|Unreal Mission Pack 1: Return to Na Pali (1999)||(Level Designers)|
|The Wheel of Time (1999)||(Level Designers)|
|SiN (1998)||(Level Design)|
|Unreal II: The Awakening (2003)||(Additional Programming)|
|Lair (2007)||(Technical Art Director)|
|Unreal II: eXpanded MultiPlayer (2003)||(Additional Models)|
|The Novelist (2013)||(Playtesters)|
|The Novelist (2013)||(Parent Interviewees)|
|Octodad: Dadliest Catch (2014)||(Thanks to our Kickstarters)|
|Waking Mars (2012)||(Tiger Style Loves Our Playtesters)|
Matthias Worch was born in German and become a well-known level creator in the amateur Doom and Quake scene. He moved to America in 1998 to work on computer games professionally. He has contributed to some of the most visually compelling and innovative 3D games and has has been credited as designer, level designer, (technical) artist and programmer.
Matthias currently works for Factor 5 in San Rafael, CA.
Last updated: Oct 30, 2006