|Call of Duty 3 (2006)||(Production Testers)|
|Quake 4 (2005)||(Testers)|
Growing up in São Paulo, Brazil, Luis Levy was a bright child – but he had trouble with his fine motor skills. His mother, a Jungian psychologist, knew that playing video games had the potential to help - and proceeded to get Luis a game system!
On his ninth birthday, he received a Sega Master System as a birthday gift from his parents. The console’s pioneering 3D graphics – with the use of special LCD glasses – took Luis’ imagination and dexterity to a whole new level. Games like Phantasy Star and Space Harrier also managed to teach him his first words in English years before he'd start learning the language.
As Luis grew up, he created batch programs in DOS for an old PC XT and even played Prince of Persia on the computer’s rusty green phosphor monitor, at a time when importing computers to Brazil was borderline illegal. He also took a major interest in film, becoming a film buff and a member of a exclusive film club at age 16. By that time, he had become the family's official “movie critic”!
Luis wrote intricate short stories and shot award-winning documentaries at Brazil’s renowned private film school, FAAP – receiving a B.A. in Film and Television. He also made a daring trip to Brasilia, the country’s capital, in a bus filled with homeless children and adults. The trip, shot in DV and Hi-8 analog video, became a prize winner itself.
After working as a writer both in advertising agencies and Internet-new media corporations, Luis decided to move to America to go after his true passions. Months after his arrival, Luis became a tester at Activision, where he tested and troubleshot AAA titles such as Quake 4 and Call of Duty 2, in PC and both current and next-gen consoles. After a brief stint with editing for TV, Luis went straight to Treyarch, where he worked as Production Tester on Call of Duty 3. Luis Levy now works for a PR firm specialized on Tech/Game clients (The Bohle Company) as an Account Coordinator supervising clients like Gravity Interactive and Emergent Game Technologies.
Last updated: May 11, 2008