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Michael Merren

Also Known As

  • Mike Merren

Game Credits

Business

Street Fighter Alpha 3 (1998)   (Director of Development)
 

Production

Hello, Pocoyo! (2008)   (Development Manager)
Ed, Edd n Eddy: Jawbreakers! (2003)   (Director of Development)
Ballistic: Ecks vs. Sever (2002)   (Head of Development)
Ecks vs. Sever (2001)   (Head of Development)
Ready 2 Rumble Boxing: Round 2 (2000)   (Director of Development)
Armorines: Project S.W.A.R.M. (1999)   (Executive Project Manager)
Jimmy White's 2: Cueball (1998)   (Production)
Broken Sword: The Smoking Mirror (1997)   (Producer)
Circle of Blood (1996)   (Producer)
Resident Evil (1996)   (Executive Producer (Virgin UK))
hyper 3-D Pinball (1995)   (Best Boy)
World Masters Golf (1995)   (Producer)
Dino Dini's Soccer (1994)   (Produced for Virgin by)
Goal! (1993)   (Produced for Virgin by)
M.C. Kids (1992)   (Producer)
Motörhead (1992)   (Produced by)
Caesars Palace (1991)   (Produced for Virgin by)
Speedball 2: Brutal Deluxe (1990)   (Director of Development)
Wings (1990)   (Director of Development)
The Three Stooges (1987)   (Director of Development)
Defender of the Crown (1986)   (Director of Development)
 

Design

Robot Wars: Advanced Destruction (2002)   (Director of Development)
Dino Dini's Soccer (1994)   (Team Data)
 

Audio

Circle of Blood (1996)   (Sampling)
 

Quality Assurance

Dino Dini's Soccer (1994)   (Playtesters)
Goal! (1993)   (The Testing Squad)
M.C. Kids (1992)   (Quality Control)
 

Public Relations

Circle of Blood (1996)   (Product Analysts)
 

Thanks

Screamer Rally (1997)   (Special Thanks To)
Grid Runner (1996)   (Thanks to)
NHL Powerplay '96 (1996)   (Special Thanks to)
Manic Karts (1995)   (Thanks To All At Virgin)
 


Developer Biography

Mike Merren started in the Games Industry in 1987 working at Mirrorsoft - working on Cinemaware titles such as Defender of the Crown and Wings. In 1992 he went to Virgin Interactive and worked on some 20 titles for the company including the Broken Sword series with Revolution Software.

Mike then moved from publishing to the development side of the business working with Acclaim Studios London and then as Development Director for the handheld developer Crawfish where he helped with the development of 15 GBA titles in 2 years.

In March 2003, he joined Climax Handheld and eventually returned to Virgin when he joined Virgin PLAY in 2007 as Development Manager of its Virgin PLAY and V.2Play brands.

Last updated: Oct 02, 2007