|BlackSite: Area 51 (2007)||(Additional Audio Support)|
|Over the Hedge (2006)||(Audio Designers)|
|StarCraft II: Heart of the Swarm (2013)||(Customer Support Representatives)|
|StarCraft II: Wings of Liberty (2010)||(Customer Support Representatives)|
|World of Warcraft: Cataclysm (2010)||(Customer Support Representatives (A - N))|
|World of Warcraft: Wrath of the Lich King (2008)||(In-Game Support Representatives)|
Realizing at an early age that he was destined to be a part of the music/audio industry, Luke began his journey, like many other young children of the 80's, playing his Atari system listening to all the bleeps and bloops that were used as sound effects.
Since those early years, Luke has harnessed his ear for sound by learning the basis of auditory response through music and music theory.
Continuing his education, Luke graduated from Full Sail University with a degree in Recording Arts. At Full Sail, Luke was able to perfect his craft with hands on training with industry standard software such as Pro Tools, Nuendo and Logic, was taught by Grammy award winning audio engineers, and catapulted not only his career, but his desire and passion for audio engineering.
After graduating, Luke moved to the Live Music Capital of the World, Austin, Texas. Here he has began his career engineering for movie projects, as well as doing sound design for several video games and other small gigs.
Last updated: Aug 15, 2009