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Andrew Cove

Game Credits

Design

MLB 08: The Show (2008)   (ICE Team)
 

Programming/Engineering

Sly Cooper: Thieves in Time (2013)   (Additional Programming)
God of War III (2010)   (ICE Team)
inFAMOUS (2009)   (Engineers)
Killzone 2 (2009)   (ICE Team)
Uncharted 2: Among Thieves (2009)   (ICE Team)
PAIN (2007)   (ICE Team )
Ratchet & Clank Future: Tools of Destruction (2007)   (ICE Team)
Uncharted: Drake's Fortune (2007)   (ICE Team)
Warhawk (2007)   (ICE TEAM)
 

Technology

Killzone 3 (2011)   (ICE Team)
Buzz!: Quiz Player (2010)   (ICE Team)
Heavy Rain (2010)   (ICE Team)
MAG (2010)   (ICE)
 

Thanks

Assassin's Creed (Director's Cut Edition) (2008)   (Special Thanks)
Mercenaries 2: World in Flames (2008)   (Very special thanks to)
Mercenaries 2: World in Flames (2008)   (Very Special Thanks)
Assassin's Creed (2007)   (Special Thanks)
X-Men: The Official Game (2006)   (Special Thanks)
 

Other

Uncharted 3: Drake's Deception (2011)   (ICE Team)
Ratchet & Clank Future: A Crack in Time (2009)   (ICE Team)
 


Developer Biography

Andrew Cove is an entrepreneur in New York City, where he is an active member of the startup and tech community. While in New York City, he has held roles on both sides of the table, working with AngelList and IA Ventures. He attended Carnegie Mellon University, receiving a BS in Computer Science in 2005 and a masters degree in Computer Science in 2006. Before moving to New York, he lived in California, working on game engine technology.

Andrew's career in the game industry includes stints at Naughty Dog, Inc. and Sanzaru Games, and internships at Z-Axis, Ltd. While at Naughty Dog, he was a member of the ICE team, a Sony graphics R&D team, developing low-level graphics systems for the PlayStation 3, including PLAYSTATIONR Edge Geometry, a high-performance SPU-based geometry processing system leveraged by dozens of PS3 titles.

Last updated: Jan 24, 2012