|Myst III: Exile (2001)||(Executive Producer)|
|Star Trek: Hidden Evil (1999)||(Executive Producer)|
|Stephen King's F13: Ctrl, Alt, ...Shiver (1999)||(Executive Producer)|
|The Journeyman Project 3: Legacy of Time (1998)||(Executive Producer)|
|Gundam 0079: The War for Earth (1996)||(Executive Producer)|
|The Journeyman Project 2: Buried in Time (1995)||(Producer)|
|The Journeyman Project: Turbo! (1994)||(Project Manager)|
|The Journeyman Project (1993)||(Project Coordinator)|
|Myst III: Exile (2001)||(LAVS Technical Director)|
|The Journeyman Project 3: Legacy of Time (1998)||(Programmers)|
|The Journeyman Project: Turbo! (1994)||(Programming)|
|The Journeyman Project (1993)||(Programmer)|
|The Journeyman Project 2: Buried in Time (1995)||(Story by)|
|The Journeyman Project 3: Legacy of Time (1998)||(Lead 3D Artist)|
|The Journeyman Project: Turbo! (1994)||(3D Modelling)|
|The Journeyman Project (1993)||(Lead 3-D Artist)|
|Myst V: End of Ages (Limited Edition) (2005)||(Myst 3 Interviews (Presto Studios))|
|Myst III: Exile (2001)||(Technical Lead)|
|The Journeyman Project 3: Legacy of Time (1998)||(Technical Director)|
|Lionheart: Legacy of the Crusader (2003)||(Special Thanks)|
Michel Kripalani graduated in 1989 at the University of California, San Diego, where he obtained a Bachelor of the Arts degree in Visual Arts – Media, Film, Photography, and Computer Art.
Kripalani began began his career in multimedia with an internship as a Hypercard programmer at InterNetwork Inc., a local design firm in Del Mar, CA (1988). Here he gained experience in visual media, interface design, working with a team and early multimedia tools such as VideoWorks Interactive (which would later become Macromedia Director), Swivel 3D and PixelPaint Pro. At InterNetwork Inc. he was involved in his first CD-ROM project, Arctic Data Interactive (it won in 1994 the Presidential Design Award for Excellence, presented by President Clinton).
Upon graduation from UCSD in December 1989, he started a multimedia production company entitled MOOV Design with his partner Ed Coderre. Their most significant project was Verbum Interactive, the world’s first multimedia magazine. Verbum, a huge two CD-ROM set, incorporated hypertext links, pre-QuickTime video, audio commentary from authors and a revolutionary interface, and was recognized as a breakthrough product that was years before it's time. Unfortunately, always doing work for clients began to wear on Kripalani. He yearned to develop custom software where he would control the content.
Kripalani and some of his friends started Presto Studios in February 1991, with the agenda of creating breakthrough photorealistic games utilizing the new capabilities of CD-ROM technology. Kripalani and his roommate Dave Flanagan had been kicking the idea around for a few months before deciding to make a go of it. They produced The Journeyman Project in their living room over the next two years, which was launched in January 1993 as the world's first photorealistic adventure. The game's tremendous success allowed them to mature into a small software company with 10 full time employees. Funding from Journeyman was rolled back into the company so that they could move into an office and develop the sequel The Journeyman Project 2: Buried in Time.
As President/CEO of Presto Studios, Kripalani negotiated contracts, interacted with publishers, secured funding, hired new talent, and planned the future of the company. As developer of the games he was involved in different roles, such as Designer, Programmer and Producer, and later on his main role became Executive Producer of the Presto titles. Kripalani stayed with the company till it closed its doors in 2002.
On July 30, 2004 Discreet (a division of Autodesk, Inc.) announced that Michel Kripalani had joined its team as Games Industry Manager, and he became Director of Business Development in May 2008. Discreet/Autodesk develops systems and software for visual effects, 3D animation and editing, such as 3ds Max, that was used for Presto’s Myst III: Exile.
In January 2009 Kripalani founded Oceanhouse Media, based in Encinitas. The company is not aimed at the game market, but develops (spiritual, uplifting) products for the iPhone/Ipod and mobile strategies. Its first product, Bowls, is a simple iPhone application that allows users to make relaxing music using authentic (virtual) Tibetan bowls.
On August 12, 2006 Kripalani married Karen Grosso, writer, photographer and actress. The wedding took place at Grosso’s family beach house in Connecticut in front of their 20 closest relatives. A second, Indian wedding followed on October 7, 2006 in Carlsbad with over hundred guests. On November 28, 2008 their daughter Kentia Dee Kripalani was born. The Kripalani family lives in Encinitas, California.
Last updated: May 04, 2010
- @mkripalani -- Michel Kripalani's Twitter feed
- Adventure Classic Gaming interview -- an interview with Michel Kripalani (October 31, 2009)
- Gamasutra -- Q&A with Autodesk's Michel Kripalani (Jan. 25, 2007)
- Podcast interview with Michel Kripalani - 2/22/2010 -- Mobile Orchard podcast interview with Michel Kripalani discussing the first year of Oceanhouse Media.
- Michel's blog -- on the Oceanhouse Media website
- San Diego iPhone app developer pays tribute to Dr. Seuss -- SDNN interview with Michel Kripalani (January 19, 2010)
- UCSD Guardian article -- An interview with Michel Kripalani (January 25, 2010)