What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Marcin Piaskiewicz

Game Credits

Programming/Engineering

Call of Juarez: Gunslinger (2013)   (Chrome Engine Team)
Dead Island: Riptide (2013)   (Engine Programming)
Call of Juarez: The Cartel (2011)   (Engine Programming)
Dead Island (2011)   (Engine Programming)
Call of Juarez: Bound in Blood (2009)   (Engine Programming)
Call of Juarez (2006)   (Engine programming)
 


Developer Biography

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