Joel Carpenter

Game Credits


Disney Art Academy (2016)   (Art Team)
Pokémon Art Academy (2014)   (Art Team)

Quality Assurance

Bomberman LIVE (2007)   (VMC Test)
Castlevania: Symphony of the Night (2007)   (VMC Test)
Catan (2007)   (VMC Test)
Double Dragon (2007)   (VMC Test)
Eets: Chowdown (2007)   (VMC Test)
Geon: Emotions (2007)   (VMC Functionality Testers)
Gyruss (2007)   (VMC Test)
Heavy Weapon Deluxe (2007)   (VMC Test)
Ms. Pac-Man (2007)   (VMC Test)
Rush'n Attack (2007)   (VMC Test)
Undertow (2007)   (VMC Test)
Worms (2007)   (VMC Test)
Cloning Clyde (2006)   (VMC Test)
Contra (2006)   (VMC Test)
Feeding Frenzy (2006)   (Test)
Jewel Quest (2006)   (VMC Test)
New Rally-X (2006)   (VMC Test)
Sneak King (2006)   (VMC Test)
Texas Hold 'em (2006)   (VMC Test)
TotemBall (2006)   (VMC Test)
Ultimate Mortal Kombat 3 (2006)   (VMC Test)
Uno (2006)   (VMC Test)
Hardwood Hearts (2005)   (VMC Test)
Hardwood Spades (2005)   (VMC Test)
Wik & the Fable of Souls (2005)   (Test)

Developer Biography

Currently (March 2007) employed by Volt Technical Services on contract at VMC Game Labs. I originally joined the Xbox Live Arcade team in September 2005, shortly before the release of the Xbox 360. I've been working for the team ever since, serving both as a tester and as a point of contact as necessary. I had no experience in the testing field prior to joining the Live Arcade team. Since then I've gained a lot of experience, shipping a total of 34 titles in the year and a half that I've been here.

Currently I'm working part time on the team while I go to school full time at Edmond Community College. I intend to pursue a 4 year degree, but I've yet to decide what my major will be. I intend to make use of my college years trying out new things and taking advantage of study abroad programs to get out and see a bit more of the world.

Last updated: Mar 06, 2007