Glen WolframDeveloper BIO
Started gaming while an electrical engineering student at the University of Wisconsin, 1981-1986. Created an HO racetrack sensor system that displayed a first person perspective of the car's current position on a graphical display. Made a head-to-head cribbage game, featuring a 121 LED display board.
After graduating, worked at Nuvatec in Chicago making an operating system and bowling games for the Brunswick Bowlervision system.
Moving on to
Incredible Technologies, in 1989, he designed and programmed
Grave Yardage (PC) and
Hot-Shots Tennis (stand-up arcade). In addition he helped program
Harley Games (PC), and the Jeep Simulator (proprietary hardware).
Jumping to the left coast in 1991, he joined
Dynamix where he worked on
Aces of the Pacific and
Aces Over Europe. He was the lead shell (league management, statistics, etc.) programmer for the
Front Page Sports line during its heyday:
Front Page Sports Football, Pro '95, Pro '96, Pro '97 and Pro '98. Baseball Pro '94 and '96. He was project manager for the resurgent Baseball Pro '98. He then migrated back over the flight simulation department where he worked on
Pro Pilot, Pro Pilot '98 and then managed Kid Pilot.
He is currently an independent contractor and instructor for
The Learning Tree, where he shares all of his knowledge of object-oriented technology and UML.
His last projects have been with
Tesseraction Games and their
Enigma naval simulation series.
Websites
Games CreditedEnigma: Rising Tide (Gold Edition) (2005), DreamCatcher Interactive Inc.
Enigma: Rising Tide (2003), GMX Media
Front Page Sports: Baseball Pro '98 (1997), Sierra On-Line, Inc.
Front Page Sports: Baseball '94 (1994), Sierra On-Line, Inc.
Aces of the Pacific (1992), Sierra On-Line, Inc.
Front Page Sports: Football (1992), Sierra On-Line, Inc.
Grave Yardage (1989), Activision Publishing, Inc.
Harley-Davidson: The Road to Sturgis (1989), Mindscape, Inc.