What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Steve Gaynor

Game Credits

Design

F.E.A.R.: Perseus Mandate (2007)   (Level Designer)
 

Thanks

Jazzpunk (2014)   (Special Thanks)
BioShock Infinite (2013)   (Special Thanks)
Eldritch (2013)   (Special thanks to)
MirrorMoon EP (2013)   (Special Thanks to)
The Stanley Parable (2013)   (A Special Thanks You to)
The Walking Dead: Season Two (2013)   (Special Thanks)
FTL: Faster Than Light (2012)   (Thank you to all of our extremely generous Kickstarter backers, with a very special thank you to)
BioShock (2007)   (Special Thanks)
Sam & Max Episode 3: The Mole, the Mob, and t... (2007)   (Special Thanks)
Sam & Max Episode 4: Abe Lincoln Must Die! (2007)   (Special Thanks)
Sam & Max Episode 5: Reality 2.0 (2007)   (Special Thanks)
Sam & Max Episode 1: Culture Shock (2006)   (Special Thanks)
Sam & Max Episode 2: Situation: Comedy (2006)   (Special Thanks to)
 

Other

Gone Home (2013)   (The Fullbright Company)
BioShock 2 (2010)   (Team)
BioShock 2: Minerva's Den (2010)   (2К Marin)
BioShock 2: The Protector Trials (2010)   (2К Marin)
 


Developer Biography

Steve started the industry as a QA before being hired at TimeGate Studios, Inc., Inc. as a level designer on F.E.A.R.: Perseus Mandate.

In early 2008, he joined 2K Marin as a level designer, where he helped ship BioShock 2. Steve has been credited as Lead Design/Writing/Level Design on the critically acclaimed BioShock 2: Minerva's Den DLC .

In late 2010, he departed from 2K Marin & joined Irrational Games to work as a senior level designer on Bioshock Infinite.

In early 2012, he co-founded the studio The Fullbright Company.

Last updated: Dec 17, 2012