Become a Patron to help us improve MobyGames!

Steve Gaynor

Game Credits

Design

F.E.A.R.: Perseus Mandate (2007)   (Level Designer)
 

Thanks

BioShock Infinite (2013)   (Special Thanks)
Eldritch (2013)   (Special thanks to)
MirrorMoon EP (2013)   (Special Thanks to)
BioShock (2007)   (Special Thanks)
Sam & Max Episode 3: The Mole, the Mob, and t... (2007)   (Special Thanks)
Sam & Max Episode 4: Abe Lincoln Must Die! (2007)   (Special Thanks)
Sam & Max Episode 5: Reality 2.0 (2007)   (Special Thanks)
Sam & Max Episode 1: Culture Shock (2006)   (Special Thanks)
Sam & Max Episode 2: Situation: Comedy (2006)   (Special Thanks to)
 

Other

Gone Home (2013)   (The Fullbright Company)
BioShock 2 (2010)   (Team)
BioShock 2: Minerva's Den (2010)   (2К Marin)
BioShock 2: The Protector Trials (2010)   (2К Marin)
 


Developer Biography

Steve started the industry as a QA before being hired at TimeGate Studios, Inc., Inc. as a level designer on F.E.A.R.: Perseus Mandate.

In early 2008, he joined 2K Marin as a level designer, where he helped ship BioShock 2. Steve has been credited as Lead Design/Writing/Level Design on the critically acclaimed BioShock 2: Minerva's Den DLC .

In late 2010, he departed from 2K Marin & joined Irrational Games to work as a senior level designer on Bioshock Infinite.

In early 2012, he co-founded the studio The Fullbright Company.

Last updated: Dec 17, 2012