|Battlefield 3: Close Quarters (2012)||(Senior Software Engineers)|
|Battlefield 1943 (2009)||(Plasma SDK)|
|Battlefield Hardline (2015)||(Directors of Program Management)|
|Battlefield 3: Back to Karkand (2011)||(Senior Software Engineers)|
|Star Wars: The Old Republic (2011)||(Directors)|
|Need for Speed: World (2010)||(Global IT (Lockbox and Nucleus))|
|Battlefield: Bad Company (2008)||(Plasma)|
|SimCity (2013)||(Thanks to everyone for their support)|
|Dead Space 3 (2013)||(Global Online Studio)|
|Need for Speed: ProStreet (2007)||(EA Plasma)|
|Battlefield 2142 (2006)||(EAO)|
Anand is an outstanding researcher and developer with over 12 years of experience in video gaming industry. His early contribution has been in writing code for the match making and game specific server components. His contribution to eCommerce, virtual currency and online subscription research was critical in creating a digital platform that could help monetize free to play games in PC and social space.
Anand earns a degree in Electronics and Communications from prestigious engineering college B.I.T in India. He has worked in the research of star topology networking communication in year 1995 as graduate. Since then he had been interested in server side component and services. He worked for KLA-Tencor on writing calibration software algorithm for semiconductor machines in year 2000 in BayArea. He then joined soon to Electronics Arts as Sr. Software programmer and since contributed to many platinum game titles in writing software component service for online gaming infrastructure and services.
Some of his contributions are for games like Need For Speed, Battlefield 3, StarWars: The Old Republic and Dead Space 3. His passion of video games and technology to solve business problems makes him an indispensable leader and problem solver.
Last updated: Mar 14, 2013