Maurice Molyneaux

Game Credits


Scene It? Movies (2007)   (Executive Producer (uncredited))
The King of Fighters (2003)   (Producer)


Ecco the Dolphin: Defender of the Future (2000)   (Game Design by)
Wacky Races (2000)   (Dialogue Design by)
Star Trek: Deep Space Nine - Crossroads of Time (1995)   (Designed by)
Rules of Engagement 2 (1993)   (Designed by)
Rules of Engagement (1991)   (Scenarios by)


Wacky Races (2000)   (Dialogue Design)
Peter Pan: A Story Painting Adventure (1993)   (Written by)


Rules of Engagement 2 (1993)   (Interface, art direction & graphics)
Rules of Engagement (1991)   (Art Direction)
Breach 2 (1990)   (Graphics by)
Universe 3 (1989)   (Computer Graphics by)
Pool of Radiance (1988)   (Artists)

Creative Services

Rules of Engagement 2 (1993)   (Manual written by)
Universe 3 (1989)   (Cover Artwork by)


Ridge Racer: Slipstream (2014)   (Special Thanks)
Drakan: Order of the Flame (1999)   (Special Thanks)

Developer Biography

Maurice Molyneaux has been involved in game development since 1988, starting as a game artist, game designer, producer, and eventually as Director of Product Namco Networks America Inc.

His career in gaming started in 1988 as a contract artist on Omnitrend games including Paladin and Breach 2. He became involved in game design starting with that company's 1991's release Rules of Engagement and it's 1993 sequel, Rules of Engagement 2. By 1994 he had moved into game design, working on "edutainment", PC and console games for companies such as EA and Playmates Interactive (Genesis/SNES). After a 14-month stint at the short-lived S.F. studio of Psygnosis. From 2000 to 2004 he worked for NuvoStudios, managing production of web games for clients such as eCast and Pearson Television before the company shifted to the then-new field of wireless games, where he acted as a the main producer on over 30 games for clients including Sony Pictures, Jamdat, Disney/ESPN and THQ.

As the 4th hire for Namco America's new wireless division, which later became Namco Networks America Inc., he built the Product Development group from the ground up, and oversaw production of approximately 40 titles across numerous mobile phone and smartphone devices.

Last updated: Nov 13, 2010