Annie VanderMeer Mitsoda

Also Known As

  • Annie Carlson

Game Credits


Panic at Multiverse High! (2016)   (Project Lead)


Panic at Multiverse High! (2016)   (Design)
Dead State: Reanimated (2015)   (Created by)
Dead State (2014)   (Created by)
Destiny (2014)   (Open World Designers)
Guild Wars 2 (2012)   (Design)
Alpha Protocol (2010)   (Additional Design)
Neverwinter Nights 2: Storm of Zehir (2008)   (Designers)
Neverwinter Nights 2: Mask of the Betrayer (2007)   (Additional Design)
Neverwinter Nights 2 (2006)   (Additional Design)


Panic at Multiverse High! (2016)   (Writing)
Dead State: Reanimated (2015)   (Writing)
Dead State (2014)   (Writing)
Neverwinter Nights 2: Storm of Zehir (2008)   (Lead Writer (uncredited))


Panic at Multiverse High! (2016)   (UI Design)


Salt and Sanctuary (2016)   (Special Special Thanks)
Charlie Murder (2013)   (James and Michelle thank)

Developer Biography

[Also known as Annie Carlson, Annie VanderMeer, Annie Mitsoda, or Annie VanderMeer Carlson]

Annie VanderMeer Mitsoda graduated from Macalester College in 2003 with a Bachelor's Degree in English, and after a short stint working at a GameStop, forever escaped the retail world and began work at Papaya Studio in 2004. She joined Obsidian Entertainment in January 2006, and worked on both Neverwinter Nights 2 and its expansion, specializing in weapon/armor/item design. She previously did writing work on Alpha Protocol (previously codenamed "Project Georgia"), was lead writer/designer on the second Neverwinter Nights 2 expansion, Storm of Zehir, and worked on Aliens RPG briefly before departing from OEI in October 2008. She began work at ArenaNet as a content designer on Guild Wars 2 in 2009, and worked as a designer at Bungie from 2013-2014. In spring 2014, she began working full time with with designer (and spouse) Brian Mitsoda at DoubleBear Productions. She has also contributed as a fiction writer to multiple projects at Fantasy Flight Games, including Legend of the Five Rings and The Investigators of Arkham Horror (a fiction collection based on their Arkham Horror franchise).

Annie has spoken at multiple PAX West/Prime and PAX Dev panels over the years, including "The Agony and the Ecstasy of RPG Writing" in 2011, "From Tabletop to Digital: Crafting Stronger Interactive Narratives" in 2013, "Be So Good They Can't Ignore You: Tales of Successful Indies" in 2014, "CLASSIC RPGs FOREVER!" and "Surviving Success: How to Handle a Winning Kickstarter" in 2015, "Choose Your Own Adventure: Women in Video Game Writing" in 2016, and "Real Feels: Crafting Meaningful Relationships in Games" and "That's It, That's the Joke: Humor, Games, and Humorous Games" in 2017.

Last updated: Feb 07, 2018