Annie VanderMeer Mitsoda

Also Known As

  • Annie Carlson

Game Credits


Dead State: Reanimated (2015)   (Created by)
Destiny (2014)   (Open World Designers)
Guild Wars 2 (2012)   (Design)
Alpha Protocol (2010)   (Additional Design)
Neverwinter Nights 2: Storm of Zehir (2008)   (Designers)
Neverwinter Nights 2: Mask of the Betrayer (2007)   (Additional Design)
Neverwinter Nights 2 (2006)   (Additional Design)


Dead State: Reanimated (2015)   (Writing)


Salt and Sanctuary (2016)   (Special Special Thanks)
Charlie Murder (2013)   (James and Michelle thank)

Developer Biography

[Also known as Annie Carlson, Annie VanderMeer, Annie Mitsoda, or Annie VanderMeer Carlson]

Annie VanderMeer Mitsoda graduated from Macalester College in 2003 with a Bachelor's Degree in English, and after a short stint working at a GameStop, forever escaped the retail world and began work at Papaya Studio in 2004. She joined Obsidian Entertainment in January 2006, and worked on both Neverwinter Nights 2 and its expansion, specializing in weapon/armor/item design. She previously did writing work on Alpha Protocol (previously codenamed "Project Georgia"), was lead writer/designer on the second Neverwinter Nights 2 expansion, Storm of Zehir, and worked on Aliens RPG briefly before departing from OEI in October 2008. She began work at ArenaNet as a content designer on Guild Wars 2 in 2009, and left in 2013 to work as a designer at Bungie. In addition to that, she is working with designer (and spouse) Brian Mitsoda at DoubleBear Productions (presumably part-time).

Annie appeared at the 2008 Penny Arcade Expo, participating in the panels "Beginning and Ending in Game Design" (with other Obsidian Entertainment Employees) and "The Growing Role of Women in the Industry" (with Jo Clowes of Microsoft, Marlo Huang of Liquid Entertainment, and Lindsey Murdock of ArenaNet). Spoke again at "Women in the Industry" panel at PAX 2009. She has also appeared on panels at PAX Prime in 2010 - "Beyond Pen & Paper: RPGs, Videogames, and the Mainstream" and "Making Stories Worth Playing" - and in PAX Prime in 2011 - "The Harridan's Guide to the Game Industry" and "The Agony & Ecstasy of RPG Writing." She is scheduled to appear in the "From Tabletop to Digital: Crafting Stronger Interactive Narratives" panel at PAX Prime 2013.

Last updated: Aug 22, 2013