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Michael M. Simpson

Also Known As

  • Mike Simpson

Game Credits

Business

Bram Stoker's Dracula (1993)   (Project manager)
 

Production

Enemy Territory: Quake Wars (2007)   (Production Testers)
Rome: Total War - Barbarian Invasion (2005)   (Project Director)
Medieval: Total War (2002)   (Project Director)
Shogun: Total War - The Mongol Invasion (2001)   (Project Management)
Shogun: Total War (2000)   (Project Director)
Alpha Storm (1997)   (Co-Producers)
Decisive Battles of WWII: Ardennes Offensive (1997)   (Associate Producer)
Steel Panthers III: Brigade Command (1939-1999) (1997)   (Associate Producer)
SubSpace (1997)   (Associate Producer)
Steel Panthers II: Modern Battles - Campaign Disk (1996)   (Associate Producer)
Hexx: Heresy of the Wizard (1994)   (Producer)
MegaMorph (1994)   (Project Management)
Bram Stoker's Dracula (1993)   (Producer)
Bram Stoker's Dracula (1993)   (Psygnosis Project Manager)
Microcosm (1993)   (Producer)
Shadow of the Beast III (1992)   (Project Manager)
Obitus (1991)   (Producer)
Shadow of the Beast II (1990)   (Project Management)
 

Design

Total War: Rome II (2013)   (Creative Director)
Total War Battles: Shogun (2012)   (Creative Director)
Total War: Shogun 2 (2011)   (Creative Director)
Napoleon: Total War (2010)   (Creative Director)
Empire: Total War (2009)   (Creative Director)
Medieval II: Total War (2006)   (Development Director)
Army Men: Sarge's War (2004)   (Core Design Team)
Medieval: Total War - Viking Invasion (2003)   (Design)
Medieval: Total War (2002)   (Design)
Army Men: Air Attack (1999)   (Director)
Uprising 2: Lead and Destroy (1998)   (Associate Level Layout Director)
Wargame Construction Set III: Age of Rifles 1846-1905 (1996)   (Scenario Design)
Bram Stoker's Dracula (1993)   (Game Design)
Battle Master (1990)   (Design Team)
Conflict: Europe (1989)   (Design Team)
Final Frontier (1989)   (Designed by)
 

Programming/Engineering

Medieval: Total War - Viking Invasion (2003)   (Viking Invasion Project Director)
Medieval: Total War (2002)   (VnV's & Heroes)
Shogun: Total War - The Mongol Invasion (2001)   (Project Director)
Shogun: Total War (2000)   (Coding)
Swords & Sorcery (1985)   (By)
 

Writers

Pacific General (1997)   (Additional Scripters)
Paparazzi!: Tales of Tinseltown (1995)   (Creative Script Consultation)
 

Video/Cinematics

Shogun: Total War - The Mongol Invasion (2001)   (Motion Capture Coding)
AFL '98 (1998)   (Motion Capture)
 

Audio

Army Men: Air Combat: The Elite Missions (2003)   (Voices)
Army Men: Air Attack 2 (2000)   (Voices)
Soldiers at War (1998)   (Voice Talent)
Final Liberation: Warhammer Epic 40,000 (1997)   (Voice Talent)
Paparazzi!: Tales of Tinseltown (1995)   (Cast)
 

Quality Assurance

Madagascar: Escape 2 Africa (2008)   (QA Testers)
Paparazzi!: Tales of Tinseltown (1995)   (Quality Assurance)
MegaMorph (1994)   (Testing)
 

Creative Services

Steel Panthers II: Modern Battles (1996)   (Production Assistant)
Paparazzi!: Tales of Tinseltown (1995)   (Key Grip)
 

Support

Viking: Battle for Asgard (2008)   (Supporting Roles)
Spartan: Total Warrior (2005)   (Supporting Roles )
 

Thanks

Charlie and the Chocolate Factory (2005)   (Extra Special Thanks to)
Marine Sharpshooter II: Jungle Warfare (2004)   (Special Thanks To)
World War II: Sniper - Call to Victory (2004)   (Special Thanks To)
 


Developer Biography

Should the BBC ever decide to make another series of Doctor Who, we know where to find a moderately convincing Timelord. Left to his own devices Mike Simpson has appalling taste in jumpers, the air of a slightly bemused - but very nice - missionary who has wandered into an amusing cannibal convention, a quietly evil sense of humour, and a brain the size of a small planet. Fuelled entirely by tea and other people’s biscuits, he has forgotten more about games and game development than most people will ever know. The final clinching point is that his office is bigger on the inside than the outside - no, really. Otherwise the sheer untidiness of it all would spill out into the rest of Sussex…

Mike began his career in the sensible end of the computer industry as a chip designer in 1985, but fortunately escaped from terminal sensibleness and took to games instead. On balance, this was a good move. His first game, Swords and Sorcery (for the Spectrum and Amstrad) won a Game of the Year Award in 1985. Mike also claims it was the first computer RPG.

Since then, he has worked on so many games that there are enough boxes to recreate Stonehenge in miniature, which is kind of cool but completely pointless. And not just as a programmer: he’s brought a broadside of managerial expertise to bear on titles for PSS, Mirrorsoft and Psygnosis before joining CA in 1997. Once there, he became a lynchpin of the whole operation, and acted as the creative force, a guru if you will, for the soon-to-be awesome Total War brand. He had a hand in the design of Shogun: Total War, its expansion pack Mongol Invasion, Medieval: Total War and its expansion Viking Invasion and now is overseeing Rome: Total War and keeping a benevolent eye on another super-secret product. In the process Total War became an awesome brand, instead of a ‘soon-to-be etc.’!

We could go mad and list the 50+ games he’s had his name on, but really, this would only make everyone else in the biz look like slackers. Suffice to say that he’s helped move CA from having a single team of 7 people to being a company 10 times the size spread across 10 time zones (but in two office-shaped clumps, not a thin layer like some bizarre human-flavoured jam). He’s also remained a jolly nice chap too, which is more than can be said for many of the slackers…

Source: CA OZ company homepage

Last updated: Mar 09, 2005