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Rick Gush

Also Known As

  • Coco

Game Credits

Production

The Legend of Kyrandia: Book 3 - Malcolm's Re... (1994)   (Produced by)
Lands of Lore: The Throne of Chaos (1993)   (Producer)
The Legend of Kyrandia: Hand of Fate (1993)   (Supervising Producer)
 

Design

Iridium Runners (2008)   (Game Design)
The Legend of Kyrandia: Book 3 - Malcolm's Re... (1994)   (Directed by)
The Legend of Kyrandia: Hand of Fate (1993)   (Direction & Design)
The Legend of Kyrandia (1992)   (Writer)
 

Writers

Blitzkrieg 2: Liberation (2007)   (Writers)
Blitzkrieg II: Fall of the Reich (2006)   (Writers)
Blitzkrieg 2 (2005)   (Writers)
Lands of Lore III (1999)   (Writing / Dialogue / Story)
Lands of Lore: Guardians of Destiny (1997)   (Writing / Dialogue / Story)
Dune: The Battle for Arrakis (1994)   (Writer)
The Legend of Kyrandia: Book 3 - Malcolm's Re... (1994)   (Written by)
The Legend of Kyrandia: Hand of Fate (1993)   (Writing / Dialogue / Story)
Dune II: The Building of a Dynasty (1992)   (Written by)
The Legend of Kyrandia (1992)   (Writer)
 

Audio

Command & Conquer (Special Gold Edition) (1997)   (Cast)
Command & Conquer (1995)   (The Cast:)
The Legend of Kyrandia: Hand of Fate (1993)   (The Players/Morningmist Valley)
 

Localization

The Watchmaker (2001)   (Manual/English Translation)
 

Creative Services

The Legend of Kyrandia (1992)   (Clue Book Writer)
 

Thanks

Ruff Trigger: The Vanocore Conspiracy (2006)   (Special Thanks)
The Watchmaker (2001)   (Special Thanks)
Realms of Arkania: Star Trail (1994)   (Greetings to)
Young Merlin (1993)   (Special Thanks to)
 

Other

Blade Runner (1997)   (Additional Models)
 


Developer Biography

Rick Gush is a North American video game designer best known for his work on The Legend of Kyrandia and Lands of Lore games.

After graduating from college where he specialized in horticulture, Rick worked as a playwright, arranging musical comedies for small theaters. He was hired as a dialogue writer by Westwood after responding to their Las Vegas newspaper ad. Later he left Westwood, moved to Italy, and worked on a few games for Trecision. For many years he collaborated with the Playstos team in Milan and he later worked briefly with Xplored in Rapallo, with whom he developed the free-to-play Absotruckinlutely!

Last updated: Dec 30, 2013