Current MobyGoal: On our way to 3,500 documented Amiga games!

Simon Wong

Game Credits

Business

TRON 2.0 (2003)   (Motion Capture Manager)
 

Programming/Engineering

Medal of Honor: Heroes (2006)   (Programming Team)
Marvel Nemesis: Rise of the Imperfects (2005)   (Programming Team)
Def Jam: Fight for NY (2004)   (Additional Programming - EAC)
NBA Street Vol. 2 (2003)   (EAGL Rendering and Animation Engine)
FIFA Soccer 2003 (2002)   (EAGL Rendering Engine)
Need for Speed: Hot Pursuit 2 (2002)   (EAGL RENDERING ENGINE)
NHL 2003 (2002)   (EAGL Rendering Engine)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Motion Capture Engineer)
Triple Play 2002 (2002)   (EAGL Rendering Engine Team)
007: Agent Under Fire (2001)   (EAGL Rendering Engine)
NBA Street (2001)   (EAGL Rendering Engine)
Triple Play Baseball (2001)   (EAGL Rendering Engine Team)
Sanity: Aiken's Artifact (2000)   (Motion Capture Engineer)
Sled Storm (1999)   (EAGL Rendering Engine)
 

Video/Cinematics

F.E.A.R.: Perseus Mandate (2007)   (Lead Motion Capture Technician)
Condemned: Criminal Origins (2005)   (Capture Technician)
F.E.A.R.: First Encounter Assault Recon (2005)   (Lead Motion Capture Technician)
F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Lead Motion Capture Technician )
The Matrix Online (2005)   (Lead Motion Capture Engineer)
Contract J.A.C.K. (2003)   (Motion Capture Engineer)
Aliens Versus Predator 2 (2001)   (Motion Capture Engineer)
The Operative: No One Lives Forever (2000)   (Lead Motion Capture Engineer)
Blood II: The Chosen (1998)   (Motion Capture Specialists)
Get Medieval (1998)   (Motion Capture Managers)
Shogo: Mobile Armor Division (1998)   (Mocap Technicians)
 

Audio

Rise to Honor (2004)   (Voice Actors)
 

Technology

FIFA Soccer 2003 (2002)   (EAGL Rendering Engine)
 

Other

NBA Jam (2010)   (Untitled)
F.E.A.R. 2: Project Origin (2009)   (Additional Development)
 


Developer Biography

There is no biography on file for this developer.