Paul O'ConnorDeveloper BIO
Paul O'Connor's 20 years in the video game industry began when he created
Grimtooth's Traps, the classic pen-and-paper RPG series that is still in circulation today.
Before joining
Sammy Studios, Paul served as a producer and senior game designer at
Electronic Arts Canada in Vancouver, BC. There, he led game and conceptual design on original properties for EA, such as a character-driven platform game for PlayStation®2, as well as performed design work on an upcoming title from the company's renowned
Need For Speed series.
Prior to EA, Paul worked as senior game designer at
Oddworld Inhabitants just as that company began conceiving its now renowned franchise. He worked directly with founder
Lorne Lanning to develop the Oddworld property, overseeing the design team and helping create characters, venues, story elements and level layout for the series inaugural title
Abe's Oddysee. Paul continued his design work on the series' first sequel
Abe's Exoddus, and served as a consultant in the development of the Xbox launch title,
Munch's Oddysee.
Prior to Oddworld, Paul was a game designer at
Alexandria Inc., where he was instrumental in the development of titles for Sega Genesis, SNES and 3DO such as
Demolition Man,
Sylvester & Tweety Cagey Capers and
Izzy's Quest For The Olympic Rings. He was also involved in developing original ideas for "Project X", an asset creation program for
Sega of America.
Paul's first years in the industry suited him well to the esoteric design aspects of Sega's project. He spent his years before Alexandria as a freelance game designer, succeeding in creating two published titles;
Dragon Wars from
Interplay and
Alternate Reality: The Dungeon from
Datasoft.
Before that he worked at
Smith Engineering on a team led by Atari founder and industry legend
Nolan Bushnell, creating games for the Atari 2600 toy robot peripheral "Androman". Paul began his video game career at
Flying Buffalo, Inc., where he designed the now classic RPG
Grimtooth's Traps.
Paul has published hundreds of comic book strips for
Malibu Comics Entertainment. He is also a frequent speaker and published writer covering game design and development.
[Source:
Sammy Studios Management]
Also Known As
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Games CreditedRobert Ludlum's The Bourne Conspiracy (2008), Sierra Entertainment, Inc.
Darkwatch (2005), Capcom Entertainment, Inc.
Oddworld: Munch's Oddysee (2001), Microsoft Corporation
Oddworld: Abe's Exoddus (1998), GT Interactive Software Corp.
Oddworld: Abe's Oddysee (1997), GT Interactive Software Corp.
Izzy's Quest for the Olympic Rings (1996), U.S. Gold Ltd.
Demolition Man (1995), Acclaim Entertainment, Inc., Virgin Interactive Entertainment, Inc.
Sylvester and Tweety in Cagey Capers (1994), TecMagik Entertainment Ltd.
Dragon Wars (1989), Interplay Entertainment Corp.