|Syndicate (2012)||(Associate Producer)|
|Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)||(Multiplayer Programmers)|
|Tom Clancy's Ghost Recon: Advanced Warfighter (2006)||(Gameplay Programmers)|
|Clusterball (2000)||(Additional Programming)|
Freelance Producer and Project Manager
Since June 2011, Mattias holds a position as a project manager at the ITS department at Umeå University where he oversees 10 parallel projects and manages five teams. He’s in charge of operations and key customer accounts. During this period, Mattias has also worked on his own game ideas together with some of his friends and stayed highly involved within the game industry.
Mattias has worked with game development since 2000, starting as a programmer at Teknikhuset working on games for children. In 2004, he moved on to Resolution Interactive as a programmer. A year later, he became a senior game-play programmer at the Stockholm-based studio Grin, where he worked on Bionic Command and Ghost Recon Advanced Warfighter 1 and 2, in collaboration with CapCom and Ubisoft, respectively.
From 2008 to 2011, Mattias worked for Starbreeze Studios in Stockholm as a producer and technical director. He was a member of the corporate management team and his main responsibilities were the technical department, where he oversaw the technology switch from an in-house technology to Unreal Engine 3. As a producer, he managed several teams, pitched and planned projects ranging from AAA to downloadable games and was a central part in the planning of the company’s re-organization.
Mattias graduated in 2004 with a Bachelor’s degree in Computer Game Programming from the PowerHouse, Kramfors, Sweden.
Last updated: Jan 27, 2013