|Syndicate (2012)||(Associate Producer)|
|Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)||(Multiplayer Programmers)|
|Tom Clancy's Ghost Recon: Advanced Warfighter (2006)||(Gameplay Programmers)|
|Clusterball (2000)||(Additional Programming)|
Since February 2014 Mattias is Head of Studio at Paradox Arctic in Umeå. Paradox Arctic is a
Mattias has worked with game development since 2000, starting as a programmer at Teknikhuset working on games for children. In 2004, he moved on to Resolution Interactive as a programmer. A year later, he became a senior game-play programmer at the Stockholm-based studio Grin, where he worked on Bionic Command and Ghost Recon Advanced Warfighter 1 and 2, in collaboration with CapCom and Ubisoft, respectively.
From 2008 to 2011, Mattias worked for Starbreeze Studios in Stockholm as a producer and technical director. He was a member of the corporate management team and his main responsibilities were the technical department, where he oversaw the technology switch from an in-house technology to Unreal Engine 3. As a producer, he managed several teams, pitched and planned projects ranging from AAA to downloadable games and was a central part in the planning of the company’s re-organization.
Mattias graduated in 2004 with a Bachelor’s degree in Computer Game Programming from the PowerHouse, Kramfors, Sweden.
Last updated: May 10, 2014