Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Vincent Wesselmann

Also Known As

  • Vince Twelve
  • Vincent Twelve

Game Credits

Production

Resonance (2012)   (Producers)
 

Design

Resonance (2012)   (GUI Design)
What Linus Bruckman Sees When His Eyes Are Closed (2006)   (Design)
 

Programming/Engineering

Resonance (2012)   (Programming)
Puzzle Bots (2010)   (Additional Programming)
Nanobots (2008)   (Scripting)
What Linus Bruckman Sees When His Eyes Are Closed (2006)   (Programming)
 

Writers

Resonance (2012)   (Dialog Writing)
What Linus Bruckman Sees When His Eyes Are Closed (2006)   (Writing)
 

Art/Graphics

Resonance (2012)   (Special Effects)
What Linus Bruckman Sees When His Eyes Are Closed (2006)   (Art)
 

Audio

Resonance (2012)   (Sound Editing)
What Linus Bruckman Sees When His Eyes Are Closed (2006)   (Sound)
 

Quality Assurance

Gemini Rue (2011)   (Playtesting Team 1)
Puzzle Bots (2010)   (Beta Testers)
La Croix Pan (2007)   (Beta Testing)
 

Support

Unbound (2007)   (For hosting Heartland Deluxe)
 

Thanks

Gesundheit! (2011)   (Thanks to)
Life Flashes By (2010)   (Kickstarter backers)
 


Developer Biography

Vincent Twelve is an independent games developer. He created the free AGS games Anna and What Linus Bruckman Sees When His Eyes Are Closed before starting work on his first commercial title Resonance.

He is originally from Omaha, Nebraska, but now lives in Japan with his wife and daughter. He teaches English in a junior high school and two elementary schools, and makes games in his spare time.

His last name is not really "Twelve". His father was a radio host who had his German name constantly-misspelled, until it was eventually referred to by the name "Twelve".

Last updated: Feb 05, 2008