|Bodycount (2011)||(Design Team)|
|Conflict: Denied Ops (2008)||(Executive Designer)|
|Conflict: Global Terror (2005)||(Lead Designer)|
|Conflict: Vietnam (2004)||(Lead Designer)|
|Conflict: Desert Storm II: Back to Baghdad (2003)||(Senior Designer)|
|Conflict: Desert Storm (2002)||(Game Designer)|
|Em@il Games: X-COM (1999)||(Design)|
|X-COM: Terror from the Deep (1995)||(Level / Scenario Design)|
|X-COM: Apocalypse (1997)||(Art Director)|
|Track Attack (1996)||(Additional Art)|
|X-COM: UFO Defense (1994)||(Thanks To)|
Marc Curtis has been in the gaming industry since 1994 when he began working for Microprose as a game designer. He spent over 4 years with Microprose before moving on to Pumpkin Studios in 1999. He worked for Pumpkin until the company closed in March 2000. Immediately thereafter, Marc began working for Pivotal Games where he stayed for 8 years, achieving the position of Executive Designer.
In April 2009 Marc joined Frontier Developments and is currently the company's Senior Designer.
Last updated: Sep 25, 2009