Paolo Ogliari

Game Credits


Gravel (2018)   (Lead Sound Designer)
MotoGP 17 (2017)   (Lead Sound Designer)
MXGP3: The Official Motocross Videogame (2017)   (Lead Sound Designer)
Valentino Rossi: The Game (2016)   (Lead of Sound Design)
Just Dance Now (2014)   (Sound Designer)
Just Dance 2014 (2013)   (Sound Designer)
Just Dance 4 (2012)   (Sound Designers)
Adventures of Marshal Marshmallow (2010)   (Music)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Milan - Sound Designer)

Developer Biography

Born in 1978 in a little town close to Milan, he was always amazed and in love with moving pictures, sounds and music. At 14, he was playing drum in a “garage band” and his passion flooded on other instruments such guitar, bass and piano. In 2001, Paolo starts to work as music composer and sound designer for advertise on television, radio, web, mobile, events, collecting a wide range of experience that brought him to work with major international brands. In 2005 joins Ubisoft’s Milan studios, to work on the AAA title “Splinter Cell - Double Agent”. In 2007 he moves to London, getting together with the band Caned&Able, co-producing some remixes for EMI and their first album “Smoke”, released in 2008. Moved back in Italy he worked on Ubisoft’s "Rabbids Alive & Kicking", "Just Dance 4" and "Just Dance 2014".

Last updated: Jun 19, 2014