Joye McBurnettDeveloper BIO
In the industry since 1991, Joye has worn many game developer hats. Starting as a designer at
Origin, she quickly moved into production management, working for such luminaries as
Warren Spector and
Richard Garriott.
After many productive years shipping many titles on various platforms, she partnered with other ex-Originites to grow several independent development studios, with clients such as Sony and Microsoft.
Most recently she has returned to her favorite role at
Amaze Entertainment as a Senior Producer where she uses her finely honed skills in design, team management, production, and client relationships to create fun and innovative games for a wide range of gamers.
Also Known As
Websites
- Life as We Know It -- Primarily a personal blog, thoughts about gaming and game development make appearances now and then.
Games CreditedBicycle Casino Games (2001), Microsoft Corporation
Ultima Online (1997), Electronic Arts, Inc.
Pacific Strike Speech Pack (1994), Electronic Arts, Inc.
Super Wing Commander (1994), Electronic Arts, Inc.
Ultima VII: Part Two - Serpent Isle (1993), ORIGIN Systems, Inc.
Ultima VII, Part Two: The Silver Seed (1993), Electronic Arts, Inc.
Ultima Underworld: The Stygian Abyss (1992), ORIGIN Systems, Inc.