Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Ken Capelli

Also Known As

  • K. Capelli

Game Credits

Production

Deadlock: Planetary Conquest (1996)   (Assistant Producer)
 

Design

Deadlock II: Shrine Wars (1998)   (Original Deadlock Design Team/ Initial Game Design)
Deadlock: Planetary Conquest (1996)   (Design)
 

Programming/Engineering

Project: Snowblind (2005)   (Development Team - Crystal Dynamics)
 

Art/Graphics

Brain Quest: Grades 3 & 4 (2008)   (Art Director)
Brain Quest: Grades 5 & 6 (2008)   (Art Director)
After Burner: Black Falcon (2007)   (Art Director)
Smarty Pants (2007)   (Art Director)
Infected (2005)   (Lead Artist)
Armed and Dangerous (2003)   (Art & Additional Character Design)
Giants: Citizen Kabuto (2000)   (Art)
Slave Zero (1999)   (Lead Artist)
Jack Nicklaus 4 (1997)   (Graphics / Artwork)
Deadlock: Planetary Conquest (1996)   (Graphics / Artwork)
Unnecessary Roughness '95 (1994)   (Art)
Zero Tolerance (1994)   (Artists)
 

Thanks

Disney Tangled (2010)   (Special Thanks to)
 

Companies

Deadlock: Planetary Conquest (1996)   (Finale Animations)
 


Developer Biography

Since 1994 Ken has shipped nearly two dozen titles with platform experience ranging from XBOX 360 to SNES and mobile/ web. Ken is a classically-trained illustrator and award-winning, multi-talented veteran artist who directs & contributes to all aspects of art production including outsourcing, scoping/ scheduling, staffing, mentoring, pipeline/ tools development, visual/ art direction, story and hands-on production. His expertise lies not only in creating original IP but also in appropriately servicing existing brands and updating legacy IP. Ken is noted for his grace under fire, eye for detail, ability to give clear & actionable direction to his art teams, penchant for hitting deliverable dates on time and his outsourcing savvy.

Prior to joining Planet Moon Studios for Giants: Citizen Kabuto and Armed & Dangerous, Ken lead the award-winning and graphically-lauded titles Slave Zero and Deadlock: Planetary Conquest at Accolade/Infogrames and contributed his talents to Project: Snowblind at Crystal Dynamics/Eidos. He continues that trend of visual excellence at Planet Moon as Art Director.

Off-hours he can often be found romping with his goblin, Eva, or toodling around San Francisco on 2 or 4 wheels, fingers dark with either engine grease or mascara.

Last updated: Dec 21, 2010