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Mark Kilborn

Also Known As

  • Mark Kilbourn

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Audio

Forza Motorsport 3 (2009)   (Car Audio Production)
Brothers in Arms: Hell's Highway (2008)   (Additional Audio)
The Club (2008)   (Additional Sound Design)
Dr. Awesome: Microsurgeon M.D. (2008)   (Sound by)
Project Gotham Racing 4 (2007)   (Additional Sound Design)
Bionicle Heroes (2006)   (Sound Design)
Tony Hawk's Project 8 (2006)   (Sound Design)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Borderlands (2009)   (Additional Development)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
 


Developer Biography

Mark's career began in audio for TV, but his goal (since the age of five) was always audio for games. He finally made the jump after working on a few mods, and landed his first commercial projects with Bionicle Heroes and Tony Hawk's Project 8. He went on to work for Bizarre Creations on PGR 4, Boom Boom Rocket and The Club and Gearbox Software on Borderlands, Samba De Amigo and Brothers In Arms: Hell's Highway, with a pit stop to work on Forza Motorsport 3 somewhere in the there. He is now the audio director at Raven Software, managing an amazing audio team on upcoming projects.

He currently lives in the Madison, WI area with his far cuter half and their two dogs, Essie and Kichiro.

Last updated: Jun 02, 2013