|Sid Meier's Civilization IV: Colonization (2008)||(Scaleform Team)|
|Sid Meier's Civilization IV: Beyond the Sword (2007)||(Scaleform Team)|
|Sid Meier's Civilization IV (2006)||(Scaleform Team)|
|Crysis 2 (2011)||(Scaleform: Thanks to)|
|Sid Meier's Civilization IV: Warlords (2006)||(Scaleform Team)|
Michael is the chief software architect and co-founder of Scaleform. He is the primary architect and a lead programmer of Scaleform GFx, the leading graphical user interface and vector graphics solution in the game market used by hundreds of the top publishers and studios.
Michael focuses mostly on the design of complex software systems, including modern compilers, operating systems, graphical user interfaces, vector graphics engines, 3D rendering systems, multi-threaded multi-core optimizations, and large-scale commercial software applications.
Last updated: May 19, 2009