What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jin Yu

Game Credits

Programming/Engineering

Assassin's Creed III (2012)   (AI Programmers)
Assassin's Creed III (2012)   (Gameplay Programmers)
I Am Alive (2012)   (Additional Programming)
Beowulf: The Game (2007)   (Gameplay Programming)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Core Production - Artificial Intelligence)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Engine Team)
Beyond Good & Evil (2003)   (Engine Team)
 


Developer Biography

There is no biography on file for this developer.