|Nightshift Legacy: The Jaguar's Eye (2008)||(Executive Producer)|
|The Nightshift Code (2007)||(Executive Producer)|
|I Spy Mystery (2006)||(Producer )|
|I Spy Spooky Mansion: Deluxe (2005)||(Producer)|
|I Spy Fantasy (2003)||(Executive Producer)|
|I Spy Treasure Hunt (2001)||(Producer)|
|I Spy Junior: Puppet Playhouse (2000)||(Producers)|
|I Spy Junior (1999)||(Producer)|
|I Spy Spooky Mansion (1999)||(Producer)|
|Nightshift Legacy: The Jaguar's Eye (2008)||(Story Concept)|
|The Nightshift Code (2007)||(Game Design)|
|Gahan Wilson's The Ultimate Haunted House (1994)||(Assistant Director)|
|I Spy Mystery (2006)||(Lead Programmers)|
|I Spy Spooky Mansion: Deluxe (2005)||(Lead Programming)|
|I Spy Spooky Mansion (1999)||(Lead Programming)|
|I Spy (1998)||(Lead Programming and Technical Direction)|
|Gahan Wilson's The Ultimate Haunted House (1994)||(Senior Programmer)|
|Nightshift Legacy: The Jaguar's Eye (2008)||(Writing)|
|The Nightshift Code (2007)||(Additional Writing)|
|I Spy Spooky Mansion (1999)||(Technical Direction )|
Matthew has been an interactive media developer since the 1970s. He is the President of Black Hammer Productions, Inc., which he founded in 1993. Matthew is responsible for overseeing direction for the company's business development, marketing and account management programs. In addition to managing the organization's overall corporate strategy, Matthew still contributes to development and project management including directing the production staff in order to ensure customer satisfaction and quality control.
Prior to founding Black Hammer, Matthew was creative director and senior programmer for the award-winning CD-ROMs "Ocean Voyager," developed for the Smithsonian Institute and Times Mirror; the interactive game "Gahan Wilson's The Ultimate Haunted House"; and the Robotoid Assembly Module for "Isaac Asimov's 'The Ultimate Robot,'" published by Microsoft Home.
Matthew's work in multimedia follows a career in television production and video art. His video art works have been exhibited worldwide. Two of these pieces - "Lumpy Banger" and "Before the Flood" - were part of the 1987 Biennial show at the Whitney Museum. In addition, Matthew was responsible for both art direction and videography for The Museum of Jewish Heritage's Video History Project, an archive of interviews with concentration camp survivors, many of which are now on permanent display. He was also a consultant in designing the Behind the Screen video installation currently showing at the American Museum of the Moving Image.
Matthew's video hardware development work for the Experimental Television Center, and for Design Lab, included a significant contribution in building the last generation of custom analog and digital image and sound synthesizers currently installed at the Television Center.
A graduate of the State University of New York at Binghamton, Matthew has lectured about video art at both the Binghamton and Buffalo SUNY campuses, as well as at Rutgers University, Ithaca College, and the American Film Institute in Los Angeles. He currently teaches graduate courses in interactive programming for the School of Visual Arts' M.F.A. degree program in computer art. Matthew's video art can be found in several collections, including the Donnell Media Center of the New York Public Library. "Image + Process," a collection of Matthew's video art, is available from The Kitchen. His works are also distributed by Monte Video in the Netherlands.
Last updated: Aug 02, 2007