|Gravity Shmavity (2009)||(Game Design)|
|Dishonored: The Knife of Dunwall (2013)||(Additional Programming)|
|Dishonored (2012)||(Gameplay Programmers)|
|Gravity Shmavity (2009)||(Programming)|
|Alvin and the Chipmunks (2007)||(Engine Programmers)|
|Capcom Puzzle World (2007)||(Programming Special Thanks)|
|Need for Speed: Most Wanted (2005)||(Programming Team)|
|Gravity Shmavity (2009)||(2D Art/Animation)|
|Gravity Shmavity (2009)||(Sound Effects)|
Joe Houston is a game developer with a variety of experience, and is primarily known for his work as an engineer/programmer. Despite this, he has had a few shots at design work, often on prototype and "pitch" projects.
Joe has worked for Midway Studios - Austin, Sensory Sweep Studios LLC, and most recently BioWare Austin, and has gotten the opportunity to work on the PC, Xbox 360, PS3, Wii, PS2, PSP, DS, and iPhone. His most recent work marks his entry into programming for massively multiplayer games, and is another chapter in his varied career.
Last updated: Apr 04, 2009