Ian LewisDeveloper BIO
Ian Lewis began his videogame career in late 1993, when one of his college professors asked if he'd like a job. The choices were "database programmer" or "videogame developer," and it turned out that the former was already taken. He proceeded to write a Windows front end for the surprisingly long-lived turn based historical MMORPG
The Hundred Years War. A stint of supporting said game followed, including porting it not once but twice to different server operating systems. Ian finally escaped to
Acclaim Entertainment, where he worked on extreme sports titles and served as co-architect of Acclaim SLC's cross-platform (PS2 Xbox GC) engine. He then spent six years at
Microsoft culminating in a tour of duty at the Xbox Advanced Technology Group, where he got credit for doing very little (but sometimes crucial) work on a number of titles. He's currently paying for his sins by attempting to program a first-party launch title for Intel's as-yet-unannounced hot new graphics platform.
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Games CreditedGrand Theft Auto IV (2008), Rockstar Games, Inc.
Halo 3 (2007), Microsoft Games Studios
Synaesthete (2007), DigiPen (USA) Corp.
Kameo: Elements of Power (2005), Microsoft Games Studios
NFL Fever 2004 (2003), Microsoft Games Studios
NHL Rivals 2004 (2003), Microsoft Games Studios
Legends of Wrestling (2001), Acclaim Entertainment, Inc.
The Great Battles: Collector's Edition (1998), Interactive Magic
The Great Battles of Caesar (1998), Interactive Magic
The Great Battles of Alexander (1997), Interactive Magic
The Great Battles of Hannibal (1997), Interactive Magic