What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Ian Lewis

Game Credits

Design

The Great Battles of Alexander (1997)   (Network Design)
 

Programming/Engineering

NFL Fever 2004 (2003)   (Additional Development)
NHL Rivals 2004 (2003)   (Additional Development)
Legends of Wrestling (2001)   (Engine Programmers)
The Great Battles: Collector's Edition (1998)   (Engine Development)
The Great Battles of Caesar (1998)   (Engine Development)
The Great Battles of Alexander (1997)   (Supporting Programmers)
The Great Battles of Hannibal (1997)   (Supporting Programmers)
 

Support

Grand Theft Auto IV (2008)   (Xbox Engineering Support Team)
Kameo: Elements of Power (2005)   (Dev Support)
 

Thanks

Grand Theft Auto: Episodes from Liberty City (2009)   (With Thanks to: Xbox Engineering Support Team)
Grand Theft Auto IV: The Lost and Damned (2009)   (With Thanks To: Xbox Engineering Support Team)
Grand Theft Auto: The Ballad of Gay Tony (2009)   (With Thanks to (Xbox Engineering Support Team))
Grand Theft Auto IV (2008)   (Thanks to the Xbox Engineering Support Team)
Synaesthete (2007)   (Special Thanks)
 

Other

Halo 3 (2007)   (Xbox Platform & Xbox Live)
 


Developer Biography

Ian Lewis began his videogame career in late 1993, when one of his college professors asked if he'd like a job. The choices were "database programmer" or "videogame developer," and it turned out that the former was already taken. He proceeded to write a Windows front end for the surprisingly long-lived turn based historical MMORPG The Hundred Years War. A stint of supporting said game followed, including porting it not once but twice to different server operating systems. Ian finally escaped to Acclaim Entertainment, where he worked on extreme sports titles and served as co-architect of Acclaim SLC's cross-platform (PS2 Xbox GC) engine. He then spent six years at Microsoft culminating in a tour of duty at the Xbox Advanced Technology Group, where he got credit for doing very little (but sometimes crucial) work on a number of titles. He left Xbox to chase the impossible dream that was Larrabee. Call him stupid, but hey--thirty-two Pentium cores on one chip! After Intel killed Larrabee, Ian moved to Google where he changed his name to Ian Ni-Lewis and got a job pimping Google technology as a Game Developer Advocate.

Last updated: Mar 29, 2011