John D. AndersonDeveloper BIO
John Anderson started out working with the Air Force for 4 years to develop a Satellite Telemetry Switching System which routes data from a satellite to a ground receiving station. He then worked for 3 years for Atomic Games to develop the tactical AI and game system for the Close Combat series. The Close Combat games have won acclaim for their realistic portrayal of small arms combat and the psychological effect that battlefield stress has on the soldiers.
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Games CreditedShadowrun (2007), Microsoft Games Studios
Crimson Skies: High Road to Revenge (2003), Microsoft Games Studios
SWAT 3 (Tactical Game of the Year Edition) (2001), Sierra On-Line, Inc.
SWAT 3: Close Quarters Battle: Elite Edition (2000), Sierra On-Line, Inc.
Close Combat III: The Russian Front (1999), Microsoft Corporation
SWAT 3: Close Quarters Battle (1999), Sierra On-Line, Inc.
Close Combat: A Bridge Too Far (1997), Microsoft Corporation
Close Combat (1996), Microsoft Corporation