Jeff LaneDeveloper BIO
Jeff Lane started his career doing graphic design for the print industry. In a series of leaps and bounds over more than 12 years, he moved into doing graphics for video projects, then graphics for commercial multimedia, and finally graphics for games. He hasn't looked back since.
After creating 3D art at
Hyperbole Studios on their
Quantum Gate interactive movie projects, he spent five years at
Sierra Studios, where he worked as an Art Director on
Phantasmagoria 2 and as a Level Designer for
SWAT3: CQB before coming to
Valve. His position at Valve now is Level Designer.
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Games Credited
- Counter-Strike: Global Offensive (2012), Valve Corporation
- Portal 2 (2011), Valve Corporation
- Alien Swarm (2010), Valve Corporation
- Left 4 Dead 2 (2009), Akella
- Left 4 Dead (2008), Valve Corporation
- Portal: Still Alive (2008), Valve Corporation
- Half-Life 2: Episode Two (2007), Buka Entertainment
- The Orange Box (2007), Valve Corporation
- Portal (2007), Buka Entertainment
- Half-Life 2: Episode One (2006), Valve Corporation
- Axis & Allies (2004), Atari, Inc.
- Counter-Strike: Source (2004), Valve Corporation
- Half-Life 2 (2004), Valve Corporation
- Half-Life (2001), Sierra On-Line, Inc.
- Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
- SWAT 3 (Tactical Game of the Year Edition) (2001), Sierra On-Line, Inc.
- SWAT 3: Close Quarters Battle: Elite Edition (2000), Sierra On-Line, Inc.
- SWAT 3: Close Quarters Battle (1999), Sierra On-Line, Inc.
- Shivers Two: Harvest of Souls (1997), Sierra On-Line, Inc.
- Phantasmagoria: A Puzzle of Flesh (1996), Sierra On-Line, Inc.
- The Vortex: Quantum Gate II (1994), Hyperbole Studios