Jeff Lane

Developer BIO

Jeff Lane started his career doing graphic design for the print industry. In a series of leaps and bounds over more than 12 years, he moved into doing graphics for video projects, then graphics for commercial multimedia, and finally graphics for games. He hasn't looked back since.

After creating 3D art at Hyperbole Studios on their Quantum Gate interactive movie projects, he spent five years at Sierra Studios, where he worked as an Art Director on Phantasmagoria 2 and as a Level Designer for SWAT3: CQB before coming to Valve. His position at Valve now is Level Designer.

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Games Credited
Left 4 Dead 2 (2009), Valve Corporation
Left 4 Dead (2008), Valve Corporation
Half-Life 2: Episode Two (2007), Buka Entertainment
The Orange Box (2007), Valve Corporation
Portal (2007), Buka Entertainment
Half-Life 2: Episode One (2006), Valve Corporation
Axis & Allies (2004), Atari, Inc.
Counter-Strike: Source (2004), Valve Corporation
Half-Life 2 (2004), Valve Corporation
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
SWAT 3 (Tactical Game of the Year Edition) (2001), Sierra On-Line, Inc.
SWAT 3: Close Quarters Battle: Elite Edition (2000), Sierra On-Line, Inc.
SWAT 3: Close Quarters Battle (1999), Sierra On-Line, Inc.
Shivers 2: Harvest of Souls (1997), Sierra On-Line, Inc.
Phantasmagoria: A Puzzle of Flesh (1996), Sierra On-Line, Inc.
The Vortex: Quantum Gate II (1994), Hyperbole Studios
 

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