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Jeff Lane

Game Credits

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Half-Life (2001)  
SWAT 3: Close Quarters Battle: Elite Edition (2000)   (3D Environment Artists)
 

Programming/Engineering

Counter-Strike: Source (2004)   (Valve)
 

Art/Graphics

SWAT 3: Tactical Game of the Year Edition (2001)   (3D Environment Artists)
SWAT 3: Close Quarters Battle (1999)   (3D Environment Artists)
Phantasmagoria: A Puzzle of Flesh (1996)   (Art Director)
 

Video/Cinematics

Phantasmagoria: A Puzzle of Flesh (1996)   (Special Visual Effects)
 

Audio

Axis & Allies (2004)   (Voice Talent)
 

Creative Services

Shivers Two: Harvest of Souls (1997)  
The Vortex: Quantum Gate II (1994)   (Production Staff)
 

Thanks

Shivers Two: Harvest of Souls (1997)   (Special Thanks)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Valve)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
 


Developer Biography

Jeff Lane started his career doing graphic design for the print industry. In a series of leaps and bounds over more than 12 years, he moved into doing graphics for video projects, then graphics for commercial multimedia, and finally graphics for games. He hasn't looked back since.

After creating 3D art at Hyperbole Studios on their Quantum Gate interactive movie projects, he spent five years at Sierra Studios, where he worked as an Art Director on Phantasmagoria 2 and as a Level Designer for SWAT3: CQB before coming to Valve. His position at Valve now is Level Designer.

Last updated: Jul 16, 2003