Solomon's Key for the NES was released in Japan on this day in 1986.

Charles Kostick

Game Credits

Production

Duke Nukem Forever (2011)   (Gearbox Sofware Is)
 

Design

Brothers in Arms: D-Day (2006)   (User Interface Design)
Brothers in Arms: Road to Hill 30 (2005)   (User Interface Design)
 

Programming/Engineering

Duke Nukem Forever (2011)   (Programmers)
Borderlands (2009)   (Programmers)
Brothers in Arms: Hell's Highway (2008)   (Programming)
Brothers in Arms: D-Day (2006)   (Game & Platform Programming)
Brothers in Arms: Earned in Blood (2005)   (Game and Platform Programming)
Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)
007: Nightfire (2002)   (Additional Programming)
Anachronox (2001)   (Programming)
Halo: Combat Evolved (2001)   (User Interface and Input)
Tony Hawk's Pro Skater 3 (2001)   (Lead Game Programming)
John Romero's Daikatana (2000)   (Programming)
 

Art/Graphics

Brothers in Arms: D-Day (2006)   (UI Programming)
Brothers in Arms: Earned in Blood (2005)   (UI Programming)
 

Support

Halo: Combat Evolved (2001)   (Network Administration Support and Source Control)
 

Thanks

Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)
 

Other

Aliens: Colonial Marines (2013)   (Gearbox Software is)
Borderlands 2 (2012)   (Gearbox Software)
Duke Nukem Forever (2011)   (Gearbox Software Is)
Borderlands: Double Game Add-on Pack (2010)   (Central)
Borderlands: Game of the Year Edition (2010)   (Central)
Borderlands: The Zombie Island of Dr. Ned (2009)   (Development)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
Halo: Combat Evolved (2001)   (Gearbox is)
Tony Hawk's Pro Skater 3 (2001)   (Gearbox Software is)
 

Companies

Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)
 


Developer Biography

Charles began his professional career as a game maker with Sierra Studios after earning degrees in Astrophysics and Electrical Engineering. Soon, Charles moved to Ion Storm in Dallas and contributed to the completion of titles in development there including Anachronox. After Ion Storm's Dallas office shipped it's last title, Charles joined Gearbox software to program tools, interfaces and other engine sub-systems.

Source: Selected articles from Gearbox Software Offical Company Website - Talent - Charles Kostick

http://www.gearboxsoftware.com/charlesk.html

Last updated: Jul 23, 2003