What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Eric Smith

Game Credits

Design

Portal 2 (2011)   (Personnel)
Half-Life 2 (2004)  
Half-Life (2001)  
Hover Strike: Unconquered Lands (1995)   (Game Design)
 

Programming/Engineering

Counter-Strike: Source (2004)   (Valve)
Gunman Chronicles (2000)   (Programming)
Half-Life: Counter-Strike (2000)   (Programming)
Hover Strike (1995)   (Additional Programming Support)
Hover Strike: Unconquered Lands (1995)   (Programming)
Club Drive (1994)   (Programmers)
 

Art/Graphics

John Romero's Daikatana (2000)   (Lead Artist)
Dominion: Storm Over Gift 3 (1998)   (Art (Terrain))
G-Nome (1997)   (Additional Artists)
Fighting Vipers (1995)   (Art Director)
WipEout (1995)   (Art Direction)
 

Audio

Deus Ex (2000)   (The Cast)
 

Creative Services

Die Hard Arcade (1996)   (Packaging)
Cyber Troopers Virtual On (1995)   (Packaging Design)
Wild Woody (1995)   (Documentation)
 

Thanks

Sonic R (1997)   (Special Thanks)
Dark Savior (1996)   (Special Thanks)
Sega Worldwide Soccer '97 (1996)   (Special Thanks)
Hang-On GP (1995)   (Special Thanks)
Zaxxon's Motherbase 2000 (1995)   (Special Thanks)
Racing Aces (1993)   (Special Thanks)
 

Other

Counter-Strike: Global Offensive (2012)   (Valve)
Alien Swarm (2010)   (Valve)
Left 4 Dead 2 (2009)   (Team)
Left 4 Dead (2008)   (Development Team)
Portal: Still Alive (2008)   (Personnel)
Half-Life 2: Episode Two (2007)   (Valve)
The Orange Box (2007)   (Credits)
Portal (2007)  
Half-Life 2: Episode One (2006)   (Valve)
Half-Life 2 (2004)   (Valve)
Half-Life: Blue Shift (2001)   (Valve is...)
Last Bronx (1996)   (Creative Services)
 

Companies

Counter-Strike: Condition Zero (2004)   (Valve)
 


Developer Biography

Eric Smith in 2003 is a Software Developer with Valve.

Eric has a B.S. degree from the DigiPen Institute of Technology in Redmond, WA.

Programming has been Eric's obsession since he began programming in Basic on his Atari 800 when he was 12. His college career began at the University of Washington where he studied Electrical Engineering. Unhappy with Engineering, he landed a job as a Game Counselor at Nintendo. Over the years, he was promoted and ended up handling Risk Management issues for Nintendo. When DigiPen opened its doors in the U.S. in January 1998, Eric saw an opportunity to change careers and "make" games instead of just play them.

Eric has lived in Washington most of his life and enjoys all the outdoor activities this area provides.

Last updated: Mar 06, 2008