Barry CairnsDeveloper BIO
Shortly after graduating Edinburgh University, Barry briefly worked in the financial sector writing low level embedded software for POS machines before leaving to join
Realtime Worlds as a junior programmer. Barry joined the
Crackdown team early in the project and was involved in developing several aspects of
Crackdown core gameplay and core technology, quickly rising to a senior gameplay programmer role.
After
Crackdown, Barry was given a games research role alongside
Billy Thomson to develop new game ideas to the prototype level, but it wasn’t long before leaving to join
Xen Group to work with
Lionhead on
Fable II where he focused on physics, combat and networking systems.
Barry now works as a senior programmer for
Ruffian Games.
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Games CreditedFable II (2008), Microsoft Games Studios
Crackdown (2007), Microsoft Games Studios