|Crackdown (2007)||(Release Manager)|
|Crackdown 2 (2010)||(Producer)|
|Gridrunner Revolution (2009)||(Beta Test Team)|
|Space Giraffe (2008)||(PC Beta Test Team)|
|Lumo (2016)||(Hat tips, Salutes & Hugs)|
Jim started his career in commercial software engineering. As a roundly skilled talent; he tackled application, OS, embedded and realtime software for digital television broadcasting and reception, device drivers for operating systems such as Windows and Linux, operating system ports to emergent hardware, as well as handset software for the mobile telecom industry. Rapid development in technical implementation soon transferred his attention to increasing project management, customer relation and sales roles.
Proud to have worked with companies such as Microsoft, Sony, Texas Instruments, Orange, Vodafone and Hutchison 3, Jim then turned his attention to a long standing passion for games. In 2005, working with Xen Group, he took a position of release manager on Crackdown for Realtime Worlds. Following its successful completion he then transferred entirely to Realtime Worlds working as Producer on an unannounced project.
In 2009, Jim moved to Ruffian Games as a producer.
Last updated: Feb 25, 2009