Tom Forsyth

Developer BIO

Tom is a cause of great confusion, being the second Space Station coder called Tom. Tom started coding on the ZX Spectrum in 1984, was a merciless schoolboy demo coder on the Atari ST, and then moved to the 386 PC - before the days of those fancy graphics cards. He liked the Atari Jaguar a lot, but it was a flop, which was a shame. Microprose hired him for a brief stint, but then nearly closed down. Two years into his degree, Sega rashly hired him on a summer job to write 3D renderers for the 32X console. The results speak for themselves, although Tom still denies any responsibility. After finishing off his degree, Tom coded games on the PC again (notably for Phillips' PC division - yep, they stopped publishing soon after), before moving to 3Dlabs writing DirectX driver, during which the Permedia3 chip was delayed for an astonishingly long period of time. Again, Tom claims he was just an innocent bystander.

Driver writing was fun, but games coding was better, so he joined Mucky Foot. He did the Dreamcast port of Urban Chaos, did large parts of the graphics code for StarTopia, and was graphics coder for the Xbox version of Blade II.

Tom has delayed his appointment with the barber for the last seven years.

Source: Selected articles from Mucky Foot Productions Official Company Website - Info - Individual People - Tom Forsyth

http://www.muckyfoot.com/people/whoareyou/forsythtom.html


Websites


Games Credited
Prey (2006), 2K Games
Serious Sam II (2005), 2K Games
Blade II (2002), Activision Publishing, Inc.
Startopia (2001), Eidos GmbH
Slave Zero (1999), Infogrames Europe SA
Urban Chaos (1999), Eidos, Inc.
Enemy Engaged: Apache/Havoc (1998), Empire Interactive Entertainment
 

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