How much time do you spend in each single session when you play games?

Marie Colwell

Game Credits

Design

The Movies: Stunts & Effects (2006)   (Scene Designers)
The Movies (Premiere Edition) (2005)   (Scene Designer)
The Movies (2005)   (Scene Designers)
 

Quality Assurance

Fable: The Lost Chapters (2005)   (Additional Tester)
Startopia (2001)   (Chief Game Breakers)
Urban Chaos (1999)   (Additional Testing)
 

Customer/Technical Support

Blade II (2002)   (Technical Support)
 

Thanks

Tesla Effect: A Tex Murphy Adventure (2014)   (Extra Special Thanks)
FTL: Faster Than Light (2012)   (Thank you to all of our extremely generous Kickstarter backers, with a very special thank you to)
 

Other

Rail Simulator (2007)   (Development Team)
 


Developer Biography

Marie has been playing video games since she was six, when the only things on offer at the local arcade were Breakout, Space Invaders and that driving game thingy where your car was on the end of a stick attached to the steering wheel.

Acquiring a second-hand Spectrum 48k in her early teens introduced her to the phrase; "I'm developing my eye-hand coordination, mum. Really". It also saved a lot of ten pence pieces, though that didn't stop her from blowing the entirety of her first ever wage packet (car-washer: 25 quid) on a game-fest in The London Leisure Centre.

Since then she's been through a lot of jobs, got religion and engaged in an awful lot of 'research' for her current post as a Mucky Foot layabou-*cough* tester. She enjoys westerns, horror, RPG's, Methodism and blowing avatars into steaming giblets.

Amen.

Source: Selected articles from Mucky Foot Productions Official Company Website - Info - Individual People - Marie Colwell

http://www.muckyfoot.com/people/whoareyou/colwellmarie.html

Last updated: Jul 09, 2003