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Brian Raffel

Game Credits

Business

Marvel Ultimate Alliance (2006)   (Studio Head)
Quake 4 (2005)   (Studio Head)
X-Men: Legends II - Rise of Apocalypse (2005)   (Studio Head )
X-Men: Legends (2004)   (Studio Head)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Raven Studio Head)
 

Production

X-Men: Legends II - Rise of Apocalypse (2005)   (Studio Head)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Raven Studio Head)
Soldier of Fortune (Platinum Edition) (2001)   (Project Director)
Soldier of Fortune (2000)   (Project Lead)
Soldier of Fortune (Gold Edition) (2000)   (Project Director / Creative Director)
Hexen II (1997)   (Project Director)
Heretic: Shadow of the Serpent Riders (1996)   (Project Director)
Hexen: Beyond Heretic (1995)   (Project Director)
Heretic (1994)   (Project Director)
 

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Soldier of Fortune II: Double Helix (2002)   (Creative Director)
Soldier of Fortune (Platinum Edition) (2001)   (Creative Directors)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Creative Directors)
Soldier of Fortune (Gold Edition) (2000)   (Creative Director)
Star Trek: Voyager - Elite Force (2000)   (Creative Directors)
Heretic II (1998)   (Design)
Hexen II (1997)   (Designers)
ShadowCaster (1993)   (Design)
 

Programming/Engineering

CyClones (1994)   (Graphics / 3D Programming)
 

Art/Graphics

Heretic II (1998)   (Additional Artwork)
Heretic: Shadow of the Serpent Riders (1996)   (Artwork)
Hexen: Beyond Heretic (1995)   (Artists)
Heretic (1994)   (Artists)
Black Crypt (1992)   (Graphics)
 

Video/Cinematics

X-Men: Legends II - Rise of Apocalypse (2005)   (Studio Head)
 

Quality Assurance

Soldier of Fortune (Gold Edition) (2000)   (Project Lead)
 

Creative Services

Soldier of Fortune (2000)   (Criative Director)
 

Thanks

Call of Duty: Black Ops II (2012)   (Special Thanks)
Singularity (2010)   (Special Thanks)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (The Raven Software X-Men Origins: Wolverine team would like to thank)
Marvel Ultimate Alliance (Special Edition) (2007)   (The Raven Software Marvel Ultimate Alliance team would like to thank and acknowledge)
Soldier of Fortune: Payback (2007)   (Special Thanks)
Marvel Ultimate Alliance (2006)   (The Raven Software Marvel Ultimate Alliance team would like to thank and acknowledge)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Wolfenstein (2009)   (Wolfenstein Core Team)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Studio Administration)
Marvel Ultimate Alliance (Special Edition) (2007)   (Studio Head)
Marvel Ultimate Alliance (2006)   (Studio Head)
X-Men: Legends (2004)   (Studio Head)
 


Developer Biography

When Brian was six years old a fortuneteller read his palm and foretold "As an adult you will sit in a chair for twelve hours a day and have no social life." It was clear he was destined to either work at a computer game company or at a highway tollbooth. In the spring of 1990, he and his brother Steve Raffel started a small company called Raven Software which went on to produce such hit games as Black Crypt, ShadowCaster, Heretic and Hexen. Knowing a good thing when they saw it, Activison acquired Raven Software in 1997 and made Brian the studio head. Since that time, Brian has done artwork, level design and game design for such hits as Hexen II, Soldier of Fortune, Star Trek : Voyager - Elite Force, and the soon to be released Soldier of Fortune II and Star Wars : Jedi Knight II. He is also the father of three children (Kelson, Ashlyn, and Bryce), and has such an addiction to Pepsi that he needs only three hours of sleep a day. Brian also has a strange fascination for spiders and disgusting things in glass jars. And although he has watched Raven Sofware grow from just himself and his brother to it's current staff of over 60 people, Brian catches himself wondering what his life would have been like had he become a tollbooth worker.

Last updated: Jun 08, 2003