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Zied Rieke

Game Credits

Design

Titanfall (2014)   (Additional Design)
Call of Duty: Modern Warfare 2 (2009)   (Design Leads)
Call of Duty 4: Modern Warfare (2007)   (Design Leads)
Call of Duty 2: Game of the Year Edition (2006)   (Level Design)
Call of Duty 2 (2005)   (Level Design & Gameplay Scripting)
Call of Duty 2 (Collector's Edition) (2005)   (Senior Design Lead)
Call of Duty (2003)   (Level Design & Game Play Scripting)
Medal of Honor: Allied Assault (2002)   (Level Design)
CIA Operative: Solo Missions (2001)   (Level Design)
Laser Arena (2000)   (Level / Scenario Design)
SiN: Wages of Sin (1999)   (Level Design)
Juggernaut: The New Story For Quake II (1998)   (Additional Map Artists)
 

Programming/Engineering

Call of Duty 2: Game of the Year Edition (2006)   (Gameplay Scripting)
CIA Operative: Solo Missions (2001)   (Team)
 

Writers

Call of Duty: Modern Warfare 2 (2009)   (Story by)
Call of Duty 4: Modern Warfare (2007)   (Story By)
Call of Duty 2: Game of the Year Edition (2006)   (Additional Scriptwriting)
Call of Duty 2 (2005)   (Additional Scriptwriting)
Call of Duty 2 (Collector's Edition) (2005)   (Additional Scriptwriting)
 

Art/Graphics

Call of Duty 4: Modern Warfare (2007)   (Models)
 

Video/Cinematics

Call of Duty 4: Modern Warfare (2007)   (Models)
 

Thanks

Call of Duty: United Offensive (2004)   (Very Special Thanks Infinity Ward)
 


Developer Biography

Zied Rieke has been a lead designer at Infinity Ward since January 2002. Zied has worked as a level designer since March 1998. In that role, he worked on Medal of Honor: Allied Assault, CIA Solo Operative, Laser Arena, and Wages of Sin.

Last updated: Jan 01, 2006