|Disney•Pixar Cars: Race-O-Rama (2009)||(Chief Operating Officer)|
|Grand Prix Challenge (2002)||(Studio Manager)|
|Men in Black II: Alien Escape (2002)||(STUDIO MANAGERS)|
|Le Mans 24 Hours (2000)||(Studio Managers)|
|ZombiU (2015)||(Executive Producer)|
|Disney•Pixar Cars: Mater-National Championship (2007)||(Director of Development)|
|MX vs. ATV: Untamed (2007)||(Director of Development)|
|Looney Tunes: Space Race (2000)||(Executive Producers)|
|Dethkarz (1998)||(Executive Producer)|
|KKND2: Krossfire (1998)||(Producer and Stress Merchant)|
|Caesars Palace (1997)||(Executive Producers)|
|KKND: Krush Kill 'N Destroy (1997)||(Producer)|
|KKND: Krush Kill 'n Destroy Xtreme (1997)||(Producer)|
|The Dame Was Loaded (1996)||(Producer)|
|Pony Friends (2007)||(Development Director)|
|KKND2: Krossfire (1998)||(Mission Design)|
|KKND: Krush Kill 'N Destroy (1997)||(Design)|
|KKND: Krush Kill 'n Destroy Xtreme (1997)||(Design)|
|The Dame Was Loaded (1996)||(Cast)|
|Heatseeker (2007)||(Special Thanks)|
David began work at Beam Software, Australia’s oldest and largest video game company as a senior producer. Beam was taken over by Infogrames/Atari in 1999 and David continued to work as both the Studio Manager and Director of Development at Atari Melbourne House Pty Ltd..
He left in 2004 to establish the Melbourne campus of the Academy of Interactive Entertainment. As head of school, he established Young Gunz, a company to help local talented artists and programmers get their big break into the games industry. Young Gunz acts as a company to be brought on board for the duration of a project, with the prospect of permanent employment. The young developers are taught and managed by industry professionals.
In October 2006, Giles was hired by Tantalus Interactive as Director of Development, for a number of DS and PSP titles, as well as for next generation consoles.
Last updated: Oct 09, 2006