Randy CulleyDeveloper BIO
Randy has been working in the games industry as an engineer for 12+ years. In that time his primary focus has been on developing engine architecture that scales across multiple processors and rendering technology for console games. During his career he has held positions ranging from game programmer for a developer, to technical director for a publisher.
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Games Credited
- The Lord of the Rings: Conquest (2009), Electronic Arts, Inc.
- A Vampyre Story (2008), Crimson Cow GmbH
- Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.
- Marc Ecko's Getting Up: Contents Under Pressure (2006), Atari Europe S.A.S.U.
- MVP Baseball 2005 (2005), Electronic Arts, Inc.
- Star Wars: Episode III - Revenge of the Sith (2005), LucasArts
- Baldur's Gate: Dark Alliance II (2004), Interplay Entertainment Corp.
- Fallout: Brotherhood of Steel (2004), Interplay Entertainment Corp.
- Pearl Harbor: Zero Hour (2001), Simon & Schuster Interactive
- Digimon World (1999), Bandai Co., Ltd.
- Need for Speed III: Hot Pursuit (1998), Electronic Arts, Inc.