Sasha Runnels

Developer BIO

Sasha has been a 2d/3d artist in the game industry since 1996. She started her career at a small company called Manley and Associates working on "The Need For Speed" for the Sega Saturn. She continued to work on the Need For Speed line at EA Seattle. Namely "Need For Speed II SE" for the PC and "Need For Speed III" for the Sony Playstation. In 1998 she made the Move over to Monolith Productions and became a 2d/3d world artist for "No One Lives Forever" for the PC. Her most noticable contributions were the infusion of 60's style and humor to the enviroments, cinematic sets, and the game's interface. She continues to work for Monolith present day as Senior 2d/3d World artist on the NOLF team's future endeavors.

Also Known As

  • Shasha Runnels

Websites

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Games Credited
Condemned 2: Bloodshot (2008), SEGA of America, Inc.
Condemned: Criminal Origins (2005), SEGA of America, Inc.
The Matrix Online (2005), SEGA of America, Inc., Warner Bros. Interactive Entertainment Inc.
Contract J.A.C.K. (2003), Sierra Entertainment, Inc.
Tron 2.0 (2003), Buena Vista Interactive
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002), Fox Interactive, Inc., Sierra Entertainment, Inc.
No One Lives Forever (Game of the Year Edition) (2001), Fox Interactive, Inc.
The Operative: No One Lives Forever (2000), Fox Interactive, Inc.
Need for Speed III: Hot Pursuit (1998), Electronic Arts, Inc.
Need for Speed II (Special Edition) (1997), Electronic Arts, Inc.
The Need for Speed (1996), Electronic Arts, Inc.
 

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