Solomon's Key for the NES was released in Japan on this day in 1986.

Sasha Runnels

Also Known As

  • Shasha Runnels

Game Credits

Design

Need for Speed III: Hot Pursuit (1998)   (Track Artists)
 

Art/Graphics

Condemned 2: Bloodshot (2008)   (Senior Artist, World)
Condemned: Criminal Origins (2005)   (Senior World Artist)
The Matrix Online (2005)   (Additional Development, Senior Artist)
Contract J.A.C.K. (2003)   (Senior 2D/3D Artists)
TRON 2.0 (2003)   ( Senior World Artist for Disc Arenas and Cinematic Sets)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Senior 2D/3D Artist)
The Operative: No One Lives Forever - Game of the ... (2001)   (2D Artist)
The Operative: No One Lives Forever (2000)   (2D Artist)
Need for Speed II: SE (1997)   (Track Artists)
The Need for Speed (1994)   (Artists)
 

Thanks

Need for Speed III: Hot Pursuit (1998)   (Special Thanks)
 


Developer Biography

Sasha has been a 2d/3d artist in the game industry since 1996. She started her career at a small company called Manley and Associates working on "The Need For Speed" for the Sega Saturn. She continued to work on the Need For Speed line at EA Seattle. Namely "Need For Speed II SE" for the PC and "Need For Speed III" for the Sony Playstation. In 1998 she made the Move over to Monolith Productions and became a 2d/3d world artist for "No One Lives Forever" for the PC. Her most noticable contributions were the infusion of 60's style and humor to the enviroments, cinematic sets, and the game's interface. She continues to work for Monolith present day as Senior 2d/3d World artist on the NOLF team's future endeavors.

Last updated: Feb 22, 2001