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James Barker

Also Known As

  • Jimi Barker
  • Jimmy Jam Barker

Game Credits

Audio

The Last of Us (2013)   (Dialog Supervisor)
Disney Epic Mickey 2: The Power of Two (2012)   (Audio Implementers)
Serious Sam 3: BFE (2011)   (Voice Editing)
Uncharted 3: Drake's Deception (2011)   (Dialog Integration)
Food Network: Cook or Be Cooked! (2009)   (Lead Audio)
Ghostbusters: The Video Game (2009)   (Audio Director)
Monsters vs. Aliens (2009)   (Sound Design)
X-Men Origins: Wolverine (2009)   (Sound Design)
Dragon Ball Z: Burst Limit (2008)   (Audio Editor)
Madagascar: Escape 2 Africa (2008)   (Sound Design)
Mushroom Men: The Spore Wars (2008)   (Audio Design)
One Piece: Unlimited Adventure (2008)   (Audio Editor)
Spore Creatures (2008)   (Sound)
Crash of the Titans (2007)   (Sound Design)
Disney Friends (2007)   (Sound Effects)
Disney Pirates of the Caribbean: At World's End (2007)   (Sound Design)
Dragon Ball Z: Harukanaru Densetsu (2007)   (Editor)
Harry Potter and the Order of the Phoenix (2007)   (Sound Design)
Metroid Prime 3: Corruption (2007)   (Additional Sound Design)
Sonic Rivals 2 (2007)   (Sound Design)
Stuntman: Ignition (2007)   (Sound Designers)
Bionicle Heroes (2006)   (Sound Design)
 

Other

Guitar Hero: Aerosmith (2008)   (Additional Development by)
Guitar Hero: World Tour (2008)   (Additional Development)
Guitar Hero III: Legends of Rock (2007)   (Additional Development by)
 


Developer Biography

James got his start working as an audio engineer with Ft. Worth, TX based anime studio, Funimation. He worked there for a period of about 3 years. At that time, he was also working as a designer for various local film and video projects, along with some one-off projects.

Around 2006, James headed out to the great land of Richardson, TX to lend an audio engineering hand over at OkraTron 5000. While working there, he teamed up with Matt Piersall and began designing for games full time.

Around early 2008, James, Matt, and fellow OkraTron designer Robert Arlauskas put together a new company, GL33k, and headed to Austin, TX.

At present, James is a lead audio designer and engineer at GL33k.

Last updated: Jul 23, 2009