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Brian Belfield

Game Credits

Programming/Engineering

EverQuest II: Sentinel's Fate (2010)   (Programmers)
EverQuest II: The Shadow Odyssey (2008)   (Programming)
EverQuest II: Rise of Kunark (2007)   (Programming)
EverQuest II: Echoes of Faydwer (2006)   (Programming)
EverQuest II: Kingdom of Sky (2006)   (Additional Programming)
Wrath Unleashed (2004)   (Technology)
Indiana Jones and the Emperor's Tomb (2003)   (Technology)
BoomBots (1999)   (Lead Programmers)
Skullmonkeys (1998)   (Lead Programmers)
The Amazing Spider-Man: Web of Fire (1996)   (Lead Programmers )
Shadowrun (1994)   (Additional Programming)
World Series Baseball (1994)   (Programmers)
Jurassic Park (1993)   (Programmers)
 

Art/Graphics

The Neverhood (1996)   (Graphics / Artwork)
 


Developer Biography

Doug and Mark met Brian at BlueSky Software in San Diego. Out of all of us, Brian is the best at Descent. Brian programmed Spiderman for the 32x which I think two people own. He did some work on J-Park and a bunch of sports games. He gets here earliest and goes for frequent walks. Brian is our high-level programmer, assembling final graphics etc. The ironic thing is, that he is a graduate of Art Center College of Design and is a dang good painter. He can do figure drawing like the rest of us. On a future game we are going to swipe him into the art dept. Brian recently started his own game company called Monkeytropolis.

Last updated: Apr 03, 2003