Brian Belfield

Developer BIO

Doug and Mark met Brian at BlueSky Software in San Diego. Out of all of us, Brian is the best at Descent. Brian programmed Spiderman for the 32x which I think two people own. He did some work on J-Park and a bunch of sports games. He gets here earliest and goes for frequent walks. Brian is our high-level programmer, assembling final graphics etc. The ironic thing is, that he is a graduate of Art Center College of Design and is a dang good painter. He can do figure drawing like the rest of us. On a future game we are going to swipe him into the art dept. Brian recently started his own game company called Monkeytropolis.

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Games Credited
EverQuest II: Rise of Kunark (2007), Sony Online Entertainment Inc.
EverQuest II: Echoes of Faydwer (2006), Sony Online Entertainment Inc.
EverQuest II: Kingdom of Sky (2006), Sony Online Entertainment Inc.
Wrath Unleashed (2004), LucasArts
Indiana Jones and the Emperor's Tomb (2003), LucasArts
BoomBots (1999), SouthPeak Interactive, LLC
Skullmonkeys (1998), Electronic Arts, Inc.
The Amazing Spider-Man: Web of Fire (1996), SEGA of America, Inc.
The Neverhood (1996), DreamWorks Interactive L.L.C., Microsoft Corporation
Shadowrun (1994), SEGA of America, Inc.
World Series Baseball (1994), SEGA of America, Inc.
Jurassic Park (1993), SEGA of America, Inc.
 

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