Sean Coll entered the video game industry as a Junior Designer for Toys for Bob
in 2005. He started working on Tony Hawk's Downhill Jam
for the Wii, then moved on to Madagascar: Escape 2 Africa
where he dropped the Junior from his title and was working as a full-fledged designer.
Growing up, Sean spent his afternoons and evenings playing video games at every chance, from the NES to the Sega Genesis (and short-lived Sega CD), through the N64, PS2 and Xbox. Never dreaming that there could be a position for him since he was a terrible artist and couldn't code his way out of a paper bag, the job offer from Toys for Bob was a godsend. Using his past experience as a young video game player (who, by the way, dislikes the term 'gamer'), he continues today to create fun and exciting levels and gameplay mechanics.
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