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Chuck Russom

Game Credits

Audio

Tom Clancy's Splinter Cell: Blacklist (2013)   (Weapon Sound Recodists)
Diablo III (2012)   (Additional Sound Design)
Bulletstorm (2011)   (Special Weapon and Event Sound Design Audio Engineer)
Green Lantern: Rise of the Manhunters (2011)   (Audio Design)
007: Blood Stone (2010)   (Additional SFX - Weapon Sound Design by)
Dante's Inferno (2010)   (Sound Design and Implementation)
Medal of Honor (2010)   (Additional Audio)
World of Warcraft: Cataclysm (2010)   (Sound Effects >> Additional Sound Design)
007: Quantum of Solace (2008)   (Lead Sound Designer)
God of War II (2007)   (Lead Sound Designer)
The Con (2005)   (Senior Sound Designers)
God of War (2005)   (Additional Sound Design)
Neopets: The Darkest Faerie (2005)   (Lead Sound Designer)
Medal of Honor: Pacific Assault (2004)   (Audio Lead)
Call of Duty (2003)   (Sound)
Heroes of Might and Magic IV (2002)   (Sound Design)
Might and Magic IX (2002)   (Voice Over Actors)
Heroes Chronicles: The Final Chapters (2001)   (Sound Design)
Heroes of Might and Magic: Quest for the DragonBon... (2001)   (Sound Design)
Legends of Might and Magic (2001)   (Sound Design)
Heroes Chronicles: Clash of the Dragons (2000)   (Sound Design)
Heroes Chronicles: Conquest of the Underworld (2000)   (Sound Design)
Heroes Chronicles: Masters of the Elements (2000)   (Sound Design)
Heroes Chronicles: Warlords of the Wastelands (2000)   (Sound Design)
Heroes of Might and Magic III: Complete - Collecto... (2000)   (Sound Design)
Might and Magic VIII: Day of the Destroyer (2000)   (Sound Design and Voice Direction)
Might and Magic VII: For Blood and Honor (1999)   (Additional Sound Editing)
 

Localization

Might and Magic VIII: Day of the Destroyer (2000)   (Localization Team)
 

Thanks

Call of Duty: United Offensive (2004)   (Very Special Thanks Infinity Ward)
 


Developer Biography

Chuck Russom is an award-winning freelance game audio professional with over 10 years of industry experience. He's also worked in-house for Activision, EA, Sony Computer Entertainment, and New World Computing.

He has worked on top franchises such as God of War, Call Of Duty, Medal of Honor, James Bond, and Heroes of Might and Magic.

Throughout his career, he has served as Audio Director, Sound Designer, Consultant, Sound Effects Recordist, Dialog Supervisor, Music Supervisor, and Sound Implementer.

Last updated: Mar 26, 2009