|7 Grand Steps: What Ancients Begat (2013)||(Game Design)|
|Dangerous High School Girls in Trouble! (2008)||(Design)|
|The Witch's Yarn (2005)||(Game Design)|
|7 Grand Steps: What Ancients Begat (2013)||(Programming)|
|Dangerous High School Girls in Trouble! (2008)||(Programming)|
|The Witch's Yarn (2005)||(Programming)|
|Godai: Elemental Force (2002)||(Programmers)|
|Army Men: Green Rogue (2001)||(Programmers)|
|Army Men: World War (2000)||(Engineers)|
|Dogz: Your Computer Pet (1996)||(Adoption Kit Installer)|
|Gabriel Knight: Sins of the Fathers (1994)||(Macintosh programming by)|
|7 Grand Steps: What Ancients Begat (2013)||(Writing)|
|Dangerous High School Girls in Trouble! (2008)||(Writing)|
|The Witch's Yarn (2005)||(Writing)|
|Escape Goat (2012)||(Playtesting)|
|Escape Goat (2012)||(Playtesting, Design Advice and Spiritual Support)|
|Shadowhand (2017)||(Special Thanks)|
|Dominique Pamplemousse in "It's All Over... (2013)||(Special thanks to Indiegogo contributors)|
Keith Nemitz has been in the games industry since the nineties. He left Apple Computer in 1992 to work on an independent game, a tool for pencil and dice RPG referees. Showing it around on the third Game Developers Conference, he was hired by Sierra Online to port their adventures. When they moved to Seattle, he moved to a job with Digital Pictures and developed games using video with sprites. They died away a year later, and Nemitz ended up at Stormfront Studios. He started making the transition from programmer to designer, but after two years, there was a disagreement over his salary, and he broke with them to build another indie title. Flagship: Champion was a finalist in the first IGF and it landed him a job with 3DO.
Near the end of the company's demise, he was jettisoned back into independence, right in the middle of the internet bust. He moved to Emeryville to cut his expenses, got married, and founded the independent studio Mousechief.
Last updated: Dec 28, 2008
November 13, 2007 - from the Get Lamp documentary (www.getlamp.com).