|Gears of War: Ultimate Edition (2015)||(Streamline Studios)|
|Rocksmith: All-new 2014 Edition (2013)||(Senior Artist)|
|Kinectimals (2010)||(Environment Artists)|
|Terminator: Salvation (2009)||(Artists)|
|Overlord (2007)||(Digital Content Service Solutions by Streamline Studios B.V.)|
|Overlord: Raising Hell (2007)||(Streamline Studios B.V.)|
|Unreal Tournament III (2007)|
|The Ball (2010)||(Additional Help)|
|Among the Sleep (2014)||(Our Lovely Backers)|
|Overlord: Raising Hell (2007)||(Digital Content Service Solutions)|
|Unreal Tournament III (2007)||(Streamline Studios)|
Adam Capone graduated from University of Teesside (England) with first class honours in June 2005. In his year, he was one of only three students awarded a first class honours degree out of more than 200 students. He was awarded a BA (Hons) Computer Games Design degree.
Later that year he was taken on by Streamline Studios in Holland as a Junior Texture Artist. The first game he worked on was Volition Games' Saint's Row, a launch title for XBox 360. Since then he has contributed environment art to titles such as Epic's's Gears of War and Unreal 3, and Codemasters' Overlord.
Adam Capone remains an incredibly versatile and hard working artist.
- Streamline Studios: Artist (September 2005 - June 2009)
- Frontier Developments: Artist (February 2010 - September 2010)
- Longtail Studios: Senior 3D Environment Artist (April 2011 - January 2015)
- Ubisoft Halifax: Senior Artist (since February 2015)
Last updated: Apr 09, 2016