Michael Chang GummeltDeveloper BIO
Michael Chang Gummelt wrote games in high school on his Commodore and Amiga. He went to film school at NYU and MSU and worked on mods for Doom and Quake in his spare time (or while skipping classes). After submitting Ultimate Quake to Raven, he was hired to work on Hexen II as a programmer and has been there ever since, getting to work on dream projects like Wolverine, Jedi Outcast and Star Trek Voyager: Elite Force (for which he actually got to use some of his film school education in writing the script for the game).
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Games Credited
- Call of Duty: MW3 (2011), Activision Publishing, Inc.
- Call of Duty: Black Ops (2010), Activision Publishing, Inc.
- Singularity (2010), Activision Publishing, Inc.
- Wolfenstein (2009), Activision Publishing, Inc.
- X-Men Origins: Wolverine (Uncaged Edition) (2009), Activision Publishing, Inc.
- Quake 4 (2005), Activision Publishing, Inc.
- X-Men: Legends II - Rise of Apocalypse (2005), Activision Publishing, Inc.
- Star Wars: Jedi Knight - Jedi Academy (2003), Activision (UK) Limited
- Soldier of Fortune II: Double Helix (2002), Activision Publishing, Inc.
- Star Wars: Jedi Knight II - Jedi Outcast (2002), Activision Publishing, Inc.
- Star Trek: Voyager - Elite Force Expansion Pack (2001), Activision Publishing, Inc.
- Star Trek: Voyager - Elite Force (2000), Activision Publishing, Inc.
- Heretic II (1998), Activision, Inc.
- Hexen II: Mission Pack: Portal of Praevus (1998), Activision Publishing, Inc.
- Hexen II (1997), id Software, Inc.