Solomon's Key for the NES was released in Japan on this day in 1986.

Michael Chang Gummelt

Also Known As

  • Mike Gummelt

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Programming/Engineering

Quake 4 (2005)   (Programming)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Programmers)
Soldier of Fortune II: Double Helix (2002)   (Additional Programming)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Programmers)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Programming)
Star Trek: Voyager - Elite Force (2000)   (Single Player / Screenplay)
Heretic II (1998)   (Monster and Game Programming)
Hexen II: Mission Pack: Portal of Praevus (1998)   (Programmers)
Hexen II (1997)   (Programmers)
 

Support

Race the Sun (2013)   (Kickstarter Backers)
 

Thanks

X-Men: Legends II - Rise of Apocalypse (2005)   (Special Thanks )
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Wolfenstein (2009)   (Additional Development)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Wolverine Team)
 


Developer Biography

Michael Chang Gummelt wrote games in high school on his Commodore and Amiga. He went to film school at NYU and MSU and worked on mods for Doom and Quake in his spare time (or while skipping classes). After submitting Ultimate Quake to Raven, he was hired to work on Hexen II as a programmer and has been there ever since, getting to work on dream projects like Wolverine, Jedi Outcast and Star Trek Voyager: Elite Force (for which he actually got to use some of his film school education in writing the script for the game).

Last updated: May 16, 2012