Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Christopher Reed

Also Known As

  • Chris Reed

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Programming/Engineering

Quake 4 (2005)   (Additional Programming)
X-Men: Legends (2004)   (Technology Programming)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Programmers)
Soldier of Fortune II: Double Helix (2002)   (Programmers)
Star Trek: Voyager - Elite Force (2000)   (Additional Programming)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Wolfenstein (2009)   (Wolfenstein Core Team)
 

Companies

Call of Duty: Black Ops II (2012)   (Raven)
 


Developer Biography

Christopher Reed's first memorable experience on a computer was playing a small, text-based Star Trek game that his father wrote on a Timex. Perhaps it was fate that then led him to a programmer position at Raven and a chance to work on the recent title Star Trek Voyager - Elite Force. Before arriving at Raven, Christopher spent many hours attending the University Of Wisconsin - Madison in pursuit of a degree in Computer Science, where he found a particular interest in Artificial Intelligence, and especially evolutionary social behavior.

Source: Selected articles from Raven Software Official Website - Company - Programming

http://www.ravensoft.com/programming2.html

Last updated: Jun 08, 2003